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Two Rooms and a Boom
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=== Play === During the first round (three minutes), each room must decide on a leader. The first player nominated by any other player is that room's leader (no voting). The leader's job is to decide which players in this room will be exchanged for players in the other room, and must decide before the timer is up. (6-10 players: exchange 1, 10-21 players: exchange 2, 22+ players: exchange 3). Players can talk about whatever team they're on, whether they're the VIP or the Bomber, honestly or lying about it. Players can't leave the room they're in, cannot communicate with the other room, cannot swap cards, and can't force another player to do anything with their card. Leaders cannot be exchanged to the other room, but a leader can abdicate by appointing another player in the room as the new leader. Players in the room may also usurp the room's leader by putting a hand in the air and pointing at another player (even pointing at oneself). If more than half the room has their hand up and pointing at the same person, that pointed-at person becomes the new leader. This leader-upset does NOT pause nor reset the timer, so don't waste time. {|class=wikitable style='float:right;margin-left:1em;' |- ! Players || 3 min || 2 min || 1 minute |- | 6-10 || 1 || 1 || 1 |- | 11-21 || 2 || 1 || 1 |- | 22+ || 3 || 2 || 1 |} When the timer's up, it's time to parlay. The two leaders meet in between the rooms so they know each room is ready, restart the timer(s) for the next round at two minutes, then return to their rooms and send the exchange players to the other room. Then it's time for the leaders to decide who to exchange (6-21 players: exchange 1, 22+ players: exchange 2) At the parlay after round two, restart the timer(s) for one minute. No matter how many players, exchange only 1 from each room. This will be the last exchange, so make it count. At the end of round three and the timer goes off, check if there's a '''Gambler''' player in the room. The Gambler must announce if they throw their lot in with team Red or team blue. Once the Gambler decides, or if there's no Gambler, the red '''Bomber''' detonates with a 'boom'. If the Bomber is in the same room as the blue '''VIP''', team red wins. If not, team blue wins.
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