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==Warrior Prime== [[File:Tyranid_Warrior_Prime.jpg|300px|thumb|right|Warrior Prime. Not like your standard Warriors. In fact, it's something Tyranid Warriors should have been from the start.]] Warrior Primes are an upgrade to the regular Tyranid Warrior. Due to a horrible case of [[Pretend]] (And looking almost <u>exactly</u> like a normal Warrior), there have been numerous misreports and misidentification within the [[Imperial Guard|Guard]]. This means that they usually prioritize the [[DISTRACTION CARNIFEX|big, scary bugs]] over the smaller and much more intelligent Warrior Primes, you know, the creatures that is actually ''more'' dangerous than the Carnifex around the corner. Whether it is [[Just As Planned]] in accordance to the [[Hive Mind]] or the Imperial Guard is ''that'' [[Derp|incompetent]] in information gathering is unknown. But what is known is that it has cost more than one Imperial officer his rank and countless men their lives. To be fair to the Guard, the Warrior Prime has only been categorized in recent times as a different and dangerous threat. The Warrior Primes have been identified and reported to exist amongst the ranks of the various Hive Fleets, though many Imperial savants and [[Adeptus Mechanicus]] [[Magos|Magos Biologis]] are quick to point out that this is less likely to be because they are a recent evolution and more likely because they [[Troll|simply blend in with the other standard Tyranid Warriors.]] Primes are also being encountered in greater and greater numbers within [[Hive Fleet]] Dagon, perhaps as a direct response to the constantly evolving tactics of Imperial forces and the Hive Fleet’s need to deal with the elevated [[Deathwatch]] presence in the Orpheus Salient after several costly encounters. In military function, Tyranid Warrior Primes take on the role of junior officers within a Tyranid swarm. Much in the same way as a [[Hive Tyrant]] might lead a full host of Tyranids, a Warrior Prime will oversee a smaller section of the battlefield or direct a smaller strike force of warriors. When close to a more powerful synapse creature they will defer their control. However, should they find themselves alone, they can easily bind together those Tyranid creatures nearby into an effective fighting force and carry on with little trouble. In this way, a Tyranid Warrior Prime is just as capable of directing a swarm as a Hive Tyrant and many an Imperial officer has suffered as a result of underestimating their ability to project the Hive Mind and lead lesser Tyranid creatures. If Hive Tyrants are the generals of an invasion swarm, Primes are their captains. === On the Tabletop === Primes clock in at 100 points bare, which is five times the cost of a normal Warrior. In return you get a significantly beefier profile: it has a 3+ save, its WS, BS, S, T, A and LD are all improved by one and it has double the wounds. It also grants the Alpha Warrior ability, giving +1 to To Hit rolls to all Warriors and Shrikes within 6". Shrikes likely won't benefit much due to their 12” movement, but Warriors, who have the same movement speed as the Prime, most certainly do. WS3+/BS4+ are not bad, but the +1 will really help to make your medium bugs even deadlier. Pack your Prime in with some normal Warriors (because as a 6 wound Character it can't be targeted unless it's the closest model) and go to town. A problem that the Prime has however is that it's slow, limited to only 6" movement. You could pack it into a [[Tyrannocyte]]... But since the Tyrannocyte can only carry one unit that’s really a waste of a transport that can carry a 20-strong unit of baby bugs or a Monster as big as a Tyrannofex. Really it’s best just to have it footslog with some Warriors, handing out synapse to your little guys and +1 to hit to its lower ranked brethren on the way up the table. * In previous editions, they were the only 'nid IC, and with synapse, which made them an excellent babysitter for other (non-warrior) squads. This is less true now, but they can still serve as babysitters to units that need synapse or as utility HQ adds for rounding out force orgs. ===10th Edition=== Tied with [[Deathleaper]] for the cheapest Character in your army, the Winged Tyranid Prime is quite useful. Double the Wounds of a base Warrior, half the OC and twice the Movement at 12" flying, the Prime can be used as an assassin unit if there's plenty of cover for you to hide behind. Alterantively it can be used to buff one of your units of Warriors or a flock of Gargoyles, but those are less supported by its ability. And a useful one it is: all weapons in that unit (but NOT the Prime itself) gained Sustained Hits 1 for some extra damage. It is not slouch in its own right: A6 S6 WS2+ D2 is a decently beefy statline, but it is once again hampered by its AP of -1. Most notable is its Death Blow ability: if it dies in melee without having fought on a 4+ it doesn't die, fight, then dies anyway. Not the most useful gimmick since it relies on you losing, and it might have been better if the Prime didn't have this since it would make him cheaper. So depending on what you're facing fly him alone for an assassination unit (don't make him a Warlord in this case, because he WILL die from return fire!) or slap him into a unit of melee Warriors to deal out even more pain. {{Tyranids-Creatures}}
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