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===[[Victor Saltzpyre]] (aka Grand Lector Saltzpyre)=== The Witch-Hunteriest Witch Hunter continues to hunt... More Skaven and Rotbloods than witches, but he hunts all the same. After the Ubersreik campaign, the Order of the Silver Hammer still [[Derp| stupidly tried to deny the existence of the ratmen]], spinning the invasion as a myth. How "Salty" he was in his reaction formed the crux of his future: Either he gained more political power in the chaos, allowing him to secretly fight the ratmen (The canonical choice), spoke out against the stupidity and abandoned the order to become a bounty hunter, or he lost faith in humanity entirely and relished in fanatical worship of Sigmar. As the events of the game go on however, even this faith in Sigmar is shaken, and he organizes a pilgrimage to the Chaos Wastes to assuage his fears. Journals reveal that he's coming on more to preaching and thinking on the Eternal Flame... After the Chaos Waste pilgrimage, he rededicated himself to Sigmar and became a Warrior Priest, somehow managing to become even more of a fanatic in the process. *'''Witch Hunter Captain''': The deaths of several Captains over the course of the End Times has allowed Victor to rise in rank, but he has had to accept that the Witch Hunters won’t recognize the fact that there’s an entire fucking empire of ratmen just below their cities; Saltzpyre now uses his new political position to fight the menace in secret. In addition to a fancier hat, Victor as a Witch Hunter Captain can do everything he could in the first game and also gets some abilities that help him support his allies. **Base Health: 125 **Unique passive abilities: ***''Witch Hunt''- Enemies pinged by Victor take extra damage ***''Eternal Guard''- Blocking light frontal attacks does not consume stamina ***''Killing Shot''- Crit headshots, melee or ranged, instantly kill human-sized enemies (i.e. any non-boss enemy smaller than a Chaos Warrior) **Unique active ability: ''Animosity''- Victor screams lets out his [[RAGE]]. All nearby allies have their critical rate enhanced for 6 seconds, and nearby enemies are knocked back. Can be upgraded to give yourself guaranteed crits, refund 40% cooldown if the shout hits ten enemies, or ping everyone hit by it with Witch Hunt. *'''Bounty Hunter''': When his order attempted to cover up what happened at Ubersreik, Salty removed his heraldry to fight the Skaven himself, taking odd-jobs on the side to pay for his endeavors. While officially he's still a witch hunter, he doesn't associate much with other witch hunters anymore after the threats they made in response to Saltzpyre snapping and speaking his mind about the Skaven. He's less of a religious fanatic and more pragmatic as a result. As a Bounty Hunter, Victor focuses on ranged weaponry to blast away Skaven and Chaos Warriors alike. He also dressed in a similar appearance with [[C.L.Werner|Brunner]], a canon bounty hunter. ** Base Health: 100 **Unique passive abilities: ***''Blessed Shots''- Guaranteed ranged critical every 10 seconds ***''Ammo Pouches''- +50% ammo capacity ***''Quick Release''- Improved reload rate **Unique active ability: ''Locked and Loaded''- Fires a powerful shot that pierces multiple enemies...and potentially allies too, so everyone involved really should try to be careful with the Bounty Hunter around. Can be upgraded to have massive cooldown reduction on headshot, get more pellets on the next shot based on the number hit on the current shot, or have ranged crits reduce the cooldown by 20%. *'''Zealot''': The horrors of Ubersreik and the Witch Hunters' refusal to admit the threat the Skaven pose have caused Victor to give up on earthly organizations entirely and place his trust in Sigmar alone, with the rest of the world fit only to be cleansed in righteous fire. Victor as a Zealot favors vicious melee combat, and not only is his armor some of the best in the game even without the Flagellant talent (which is mandatory while playing the class), a heaping helping of faith and holy rage makes him even more dangerous as he loses health - after all, the end is upon us, why not shed as much blood as possible before it goes? As a nice bonus, picking up grimoires will count towards his health-based attack boosts. ** Base Health: 150 **Unique passive abilities: ***''Fiery Faith''- Attack power increased by 5% for every 25 health lost (up to 20%) ***''Unswerving Strikes''- Heavy attacks cannot be interrupted by enemy attacks. ***''Heart of Iron''- Ignores death upon taking lethal damage (long cooldown) **Unique active ability: ''Holy Fervor''- Charge forward and gain 25% attack speed boost for 5 seconds. Can be upgraded to be unkillable during the skill, or gain stacks that either reduce cooldown or increase attack power. *'''Warrior Priest''': His tenure as Witch Hunter Captain came only as a process of elimination to Victor. His faith was deeply shaken by the sheer depths of incompetence that his supposedly inviolable comrades in the Templar Witch Hunters, the officially sanctioned Witch Hunter Order of the Empire and the Cult of Sigmar, could show. After the risky pilgrimage he persuaded the others to go along to the Chaos Wastes, he found his faith again and became a Warrior Priest of Sigmar, divine power flowing through his veins. Nominally retaining his Witch Hunter Captaincy, he simply stopped bothering with the bureaucracy and found his true calling in applying hammers to heretic skulls while preaching. While he loses access to his ranged weapons, he does get exclusive access to the Flail and Shield, the Skull-Splitter and Shield, and the Skull-Splitter and Blessed Tome weapons. **Base Health: 150 **Unique passive abilities: ***''Righteous Fury''- Gain Fury when nearby enemies die. When Fury reaches 100%, attacks Smite the enemy for 20% of weapon damage. Fury depletes outside of battle. ***''Enemy of Chaos''- 30% bonus power against Chaos Warriors and Beastmen Standard Bearers ***''Incorruptible''- 100% curse resistance ***''Implacable''- Damage taken is reduced by 20%, with a further 20% of incoming damage being dealt over 3 seconds (this damage cannot kill). **Unique active ability: ''Shield of Faith''- Saltzpyre generates a barrier on himself or his allies, making them invincible for 5 seconds. The shield explodes when it expires, dealing damage to nearby enemies. Can be upgraded to affect both Victor and someone else simultaneously, extend its duration to 8 seconds while granting the ability to trample weaker enemies, or provide a revival and healing effect.
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