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==On the Tabletop== [[File:Handle with vindiCARE.jpg|thumb|right|Metal Grim Solid]] {| class=wikitable ! || Pts/PL || M || WS || BS || S || T || W || A || Ld || Sv |- | '''Vindicare Assassin:''' || 100/5 || 7" || 2+ || 2+ || 4 || 4 || 5 || 5 || 9 || 6+/4++ |} He still keeps his ''Lightning Reflexes'' rule above, but now he's a {{W40kKeyword|CHARACTER}}, which means he can only be targeted if he is the closest unit, or by a weapon/unit with a special ability. I don't need to tell you how awesome this is. Speaking of characters, thanks to his ''Deadshot'' he can shoot {{W40kKeyword|CHARACTERS}} even if they aren't the closest models, and if you roll a 6 to-wound it [[Awesome|does D6 damage instead of D3 damage]]. In addition, thanks to ''his Spy Mask'', any unit he shoots does not receive any benefits from being in cover. Likewise, his ''Spy suit'' ability forces a -1 to-hit modifier which becomes -2 if he's in cover (which he should be). Suffice to say, don't ever think about supercharging Plasma against him. His Exitus Rifle has taken a bit of a retooling. It's now a S5 AP-3 D D3 72" Heavy 1 weapon, that only forces a -1 to-hit modifier if the Vindicare moves. Not too bad compared to 7th, but as I said, it was retooled. It now wounds all {{W40kKeyword|INFANTRY}} on a 2+, and Invulnerable saves cannot be taken against wounds caused by it, but he forgot his Turbo-penetrator rounds and is stuck with his shitty base strength of 5 against vehicles. With the March 2019 mini-index for the Assassins, the Vindicare finally manages to recover his anti-vehicle utility with the Turbo-Penetrator Round Stratagem. For 1CP it lets him deal D3 mortal wounds if he hits instead of rolling to wound, letting him ignore the high toughness of vehicles and monsters. He can't use Head Shot if he uses this stratagem though. His Exitus pistol is the same as above, but with S4 instead of 5, and is a 12" ranged Pistol (duh). The good news is, Pistols can now be fired into close combat. However, if your Vindicare is in close combat shit has hit the fucking fan. Did I mention he's now much, much cheaper than he used to be? Yes. The downside? 2+ to hit, with very few ways of getting him rerolls. Between 1/6 missing and 1/6 failing to wound, he'll fail to force an armor save a bit too often for some people's liking. Also, his 6+ to wound rolls don't cause mortal wounds, which means opponents with a 3+ or better will always get a saving throw. He's great against anyone reliant on cover/saving throws (assuming you don't roll any ones), but against good old fashioned tanky infantry, he's going to have a tough time. Consider hiding him in cover with a squad of your favorite snipers, so that both units can focus fire and give you a little more consistency while keeping enemies from targeting the assassin directly.
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