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==Abilities Overview== * '''[Double] Blood for the Blood God:''' used when fighter slays an enemy with an attack action. can make a bonus move or attack action. **''Ability Commentary-'' Universal. Decent when you need to clog movement lanes, or when you're getting ganged upon. * '''[Double] Decapitating Strike:''' add half (round up) this ability's value to fighters damage when scoring a crit with 3" or less attack. (Bloodletter and Bloodreaper) **''Ability Commentary-'' You're going to be fishing for crits with your bloodletters anyway, why not make your enemies feel your pain? Crits hitting for 5 in the worse case, and 7 on the top end, will make even the stoutest fighters second guess staying tied up for long. * '''[Double] Hungry for Flesh:''' if visibly 6" from an enemy fighter, make a bonus move that ends as close as possible to the nearest enemy fighter. (Flesh Hound and Gore Hound) **''Ability Commentary-'' Get your hounds in faster with this movement ability. Good for hunting down and wrapping up ranged/fast units, your Flesh Hounds WILL get there when you stretch their threat range to 22 inches. * '''[Triple] Locus of Fury:''' use when this fighter kills an enemy with an attack action. until the end of battle round, +1 attack to all 3" or less attacks for friendly visible fighters within 6" of this fighter (Leader) **''Ability Commentary-'' Onslaught as a bubble. If you have any amount of your units grouped up, this can add some much-needed punch if you're trying to drop an opposing big guy. Use this on your big based leaders to extend it a bit. * '''[Triple] Moderous Charge:''' until the end of this fighters activation, the next time he ends a move action within 1" of an enemy(s). Pick one and deal damage equal to Ability's value(Bloodcrusher and Bloodhunter) **''Ability Commentary-'' Impact hits from your Juggernauts. Extra damage should never be overlooked, and sometimes, you will hit like a truck before you hit like a truck. This will break up enemy chaff lines to let your other guys get around the table. * '''[Quad] Buring Roar:''' roll dice against one visible enemy fighter within 8" equal to this ability's value. inflict 2 damage for each 2+. (Gore Hound) **''Ability Commentary-'' The only ranged attack in the army. It has the potential to dump some damage into some unlucky shlub and can be a nifty trick for clearing enemies who think they have moved out of threat range.
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