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==Abilities Overview== <tabs> <tab name="Hero Abilities"> *'''[Double] Weird Squig (Maniak Weirdnob)''': Add 1 to the Attack characteristic of ranged attacks until the end of the fighter's activation. * '''[Triple] Waaagh!:''' Add the value of this ability to the Move characteristic of friendly fighters within 6" of this fighter when this fighter uses this ability, until the end of the battle round. **''Fighter Commentary'' A shared ability with your more heavily armored, bigger cousins the Ironjawz (Almost like GW likes recycling rules...). Smart use of a triple takes Bonesplitters from a pretty average movement 4 to anywhere between 5 and an astounding 10 inch movement. If your opponent goes first, that means there's a SOLID possibility that a single move action has one of your boys in combat with an activation to spare on your first move. Also great for making sure your boys can grab those turn 3 objectives out of nowhere. Do keep in mind that this MUST have your boss alive and near other boys to be most effective. * '''[Triple] Ritual Dance (Wardokk):''' Remove up to D3 damage points allocated to each friendly fighter within 6" of this fighter (roll for each). **''Fighter Commentary'' With how poorly armored your boyz are, you're going to need all the healing you can get. The update just makes this a bit more viable by letting you potentially heal more than just a wound on your forces. * '''[Triple] Beast-mask Dance (Wurrgog Prophet)''': Until the end of the battle round, subtract 1 from the Attacks characteristic (to a minimum of 1) of attack actions made by enemy fighters while they are within 6" of this fighter. * '''[Quad] Mighty Waaagh! (Savage Big Boss)''': Until the end of the battle round, add 3 to the Move characteristic of friendly fighters while they make a move action that starts within 9" of this fighter. </tab> <tab name="Fighter Abilities"> * '''[Double] Charge!:''' A fighter can use this ability only if there is a visible enemy fighter within 6" of them. This fighter makes a bonus move action and must finish closer to the closest visible enemy fighter than they were at the start of the move action. **''Fighter Commentary'' Extremely useful as a warband-wide ability. Helps close the gap, particularly for the Morboys, Bosses, and Big Stabbas so you can bring their full compliment of attacks on some unsuspecting fool. Bear in mind though, it is only a move action, so you are limited by movement reducing twists, but ALSO benefit if Waaagh! has been activated. * '''[Double] Toof Shiv (Big Boss, Morboy, Boarboy Maniak):''' Pick a visible enemy fighter within 1" of this fighter and roll a die. On a 3+, the enemy takes 3 damage. **''Fighter Commentary'' The update makes this ability deal a good bit more damage reliably, though the damage rate is locked. * '''[Double] Beast Spirit Ju-Ju (Morboy Bone Totem Bearer, Boarboy Bone Totem Bearer):''' Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters while they are within 6" of this fighter. **''Fighter Commentary'' Tired of your Savage Orruks being too hopped up on Waaagh! energy to bother with armor? Don't want to sacrifice Morboy damage to take Boneshield boys? This is the ability for you. That +1 toughness makes your Morboys, and Arrowboys T4, and your Shield boys a nice and tanky T5. Positioning the big Ju-Ju stick is a key part of this warband, and makes an already pretty beefy line of dudes even beefier. Laugh as plainsrunners and other chaff have their piddly attacks bounce off your insane naked orruks. * '''[Triple] Tusker Charge (Maniak Weirdnob, Boarboys, Boarboy Bone Totem Bearer, Boarboy Maniak)''': Until the end of this fighter’s activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability. **''Fighter Commentary'' Lets you pile on some extra damage on a boarboy-heavy warband, as each boarboy can ram the enemy for extra damage. * '''[Triple] Loadsa Arrows (Arrow Boss, Arrowboy):''' Add half the value of this ability (rounding up) to the Attack characteristic of attack actions made by this fighter that target an enemy fighter more than 3" away. **''Fighter Commentary'' Take Onslaught. But instead of adding 1 attack, add half the value of the triple. Then make it so you can do it for ranged attacks. Got FAQ to be better if your confused from the card, so now those additional attacks? They're for each attack ACTION. Meaning a triple 6 takes your lowly Arrowboys from 2 attacks to 5, 10 if you use both activations. Orruk shooting has never been about accuracy, its ALWAYS been about DAKKA! Do keep in mind that the damage profile on Arrowboys is just 1/3 ad S3, so its not likely to pop one of Siggy-Pop's Golden Boys, but still hilarious. * '''[Quad] Rampaging Destroyer:''' Until the end of this fighter's activation, add 1 to the Attacks characteristic of attack actions made by this fighter. In addition, each time an enemy fighter is taken down by an attack action made by this fighter this activation, this fighter can make a bonus move action. (All) **''Fighter Commentary'' Destruction rules being Destruction rules. Pop this on a boss or Big Stabba, heck, even the Totem Boy, and start toppling bodies. Most useful in situations where a fighter has a target close to death, and either another, healthier target in range, or needs to close a gap to another. Great when used right, but not always necessary. * '''[Reaction] Get Stuck In:''' A fighter can make this reaction after an enemy fighter finishes a move action visible to this fighter and within 3" of this fighter. Pick another friendly fighter within 3" of this fighter. That fighter makes a bonus move action. After that move action that fighter must be within 1" of the enemy fighter that made the move action. **''Fighter Commentary:'' With the number of boyz you can field, this can turn your forces into a bit of a minefield as you can have your Morboys become slingshots for your bigger forces or even each other. </tab> </tabs>
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