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==Abilities Overview== * '''[Double] Ancestral Fortitude:''' Until the end of the battle round, add 1 to the Toughness characteristic of this fighter. (all) * '''[Double] Grapnel Launcher:''' A fighter can use this ability only if they are more than 3" from any enemy fighters. Pick a point on an obstacle within 20" from this fighter. Remove this fighter from the battlefield and then immediately set them up on the battlefield within 3" of the point picked. (fighter with Grapnel Launcher) *Keep Your Distance (Triple, Grundstok Thunderers) make a bonus disengage action if you are close to an enemy fighter *Master the Skies (Triple, all fighters with the Fly keyword: Skyriggers and the Endrinmaster with Dirigible Suit) Adds damage to damage and critical damage from this fighter against other flying fighter types * '''[Double] Harrying Drillbill:''' Pick an enemy fighter within 20" of this fighter. Until the end of the battle round, that fighter cannot make any disengage actions. (Grundstok Gunnery Sergeant) * '''[Triple] Keep Your Distance:''' A fighter can use this ability only if they are within 3" of an enemy fighter. This fighter makes a bonus disengage action. (Grundstok fighters) * '''[Triple] Fight For Profit:''' Until the end of the battle round, add 1 to the Attacks characteristic of attack actions made by friendly fighters within 6" of this fighter. If this fighter is carrying treasure or is within 3" of an objective, add 2 to the Attacks characteristic instead. (Leader) * '''[Quad] Timed Charges:''' A fighter can use this ability only if they are within 3" of an enemy fighter. Allocate a number of damage points equal to the value of this ability to enemy fighters within 1" of this fighter. Then, this fighter makes a bonus disengage action. (Skywarden) *Supercharged Endrinharness (Double, Endrinmaster with Endrinharness) Buff Strength and Attacks for the Endrinmaster for the rest of the Activation *Harrying Drillbill (Double, Gunnery Sergeant) prevent an enemy fighter from making disengage actions for the rest of the battle round *Fight for Profit (Triple, all Leaders and Heroes) buff Attacks for friendly fighters within a bubble around this fighter until the end of the battle round. The buff doubles if this fighter is close to a treasure or objective. *Atmospheric Isolation (Triple, Aether-Khemist) debuff enemy melee Attacks characteristics in a bubble around this fighter until the end of the battle round. *Aetherstorm (Quad, Aetheric Navigator) Does damage to a visible enemy fighter anywhere on the battlefield.
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