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==Abilities Overview== *'''[Double] Imbued with Dark Power''' : Until the end of this fighter's activation, add the value of this ability to the Strength characteristic of attack actions made by this fighter that have a Range characteristic of 3 or less. **''Fighter Commentary'' *'''[Double] Throw Javalin''' : Pick a visible enemy fighter within 6" of this fighter and roll a dice. On a 3-4, allocate 1 damage point to that fighter. On 5-6, allocate a number of damage points to that fighter equal to the value of this ability. **''Fighter Commentary'' *'''[Double] Shield Ram''' : Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter and roll a dic. On a 4-5, allocate 1 damage point to that fighter. On 6, allocate a number of damage points to that fighter equal to the value of this ability. **''Fighter Commentary'' math breakdown of average damage per value: value 6 avg - 1.3; value 5 avg - 1.16; value 4 avg - 1.0; value 3 avg - 0.83; value 2 avg - 0.66; value 1 avg - 0.5; with this in mind, take the following recomendations if choosing between this and onslaught after one move action: for chaos marauder: use shield ram if value is above or equal 3 '''and''' opponent's toughness is greater than 3. for chaos warrior with shield: use shield ram if value is above or equal 4 '''and''' opponent's toughness is 5 or more. In other cases, stick with onslaught or "[Double] Imbued with Dark Power". Another use is using it after two move actions in case you can't catch up with your target in just one move, but desparately need to deal that last point of damage. Javelin is more reliable for the same task, though, but it requires a different fighter. *Daemonic Power (Double, Chaos Sorcerer Lord) Improve the Strength and Attacks characteristic of the next attack action of a friendly fighter. *Relentless Killers (Double, Varanguard) Improve the Attacks characteristic (depending on the dice roll used for the ability) of the next melee attack action made by the Varanguard. *'''[Triple] Trampling Hooves''' : Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability. **''Fighter Commentary'' *'''[Triple] Champion of Darkness''' : A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by this them this activation. This fighter makes a bonus move action. then they can make a bonus attack action. **''Fighter Commentary'' *Spurred by the Gods (Triple, Chaos Lord, Exalted Hero of Chaos, Darkoath Warqueen) Improve the Attacks characteristic of all friendly fighters for the rest of the battle round while they are close to this fighter. *Knights of Chaos (Triple, Chaos Lord on Karkadrak, Chaos Lord on Daemonic Mount) Improve the Move characteristic of of friendly mounted fighters who start their activation close to this fighter. *Deathblow (Quad, Darkoath Chieftain) Improve the value of normal and critical damage for the next melee attack action made by the Darkoath Chieftain. *'''[Quad] Lead the Slaughter''' : A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by this them this activation. Until the end of the battle round, add half the value of this ability (rounding up) to the Attack characteristic of attack actions made by visible friendly fighters while they are within 6" of this fighter. **''Fighter Commentary''
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