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==Magic Items== We are trying here to highlight the key and crucial magic items in the list, I'm sure there will be several good ones not mentioned. '''Ring of the Night''' Don't let the Crown of the Damned fool you: Von Anon has had one too many nailbiting experiences where their Vampire Lord waddles around in full view of an entire Skaven army going wbwbwbwbwbwbwbwbwb with their bottom lip or doesn't get to cast the gamewinning spells because they're too busy raging about Firefly being cancelled or Doctor Who being a girl now. Stupidity on your most powerful piece, the lynchpin of your entire army, is too big a risk to take. Just take the 5+ Ward and be selective about what your Vampire fights. '''The Flayed Hauberk''' 1+ save for 30 points. FinAnon prefers his Blood Dragons on foot (360 LOS, on nightmare just 1" better movement) and since great weapon is a must have, some decent save is needed, besides Ring of the Night. '''Book of Arkhan''' Guarantees you access to Vanhel's Danse. Lousy casting value, will run out when you most need it, still a must-take in most armies. '''Black Periapt''' Stores one unused magic/dispel dice per turn for next magic phase, yours or your opponents - incredible for 15 points. '''Familiars'''. The Warrior Familiar is a crock, but the Power variant is basically a version of the Black Periapt that doesn't require you to gimp this magic phase to serve the next one, and the Spell one is always a good buy because you need the right spells on the right casters to do best with this army. '''Cursed Book''' All enemy models within 6" get -1 to hit in combat- this can tip almost any combat in favour of your mouldier, less able warriors and their living counterparts, though coming with a hefty 50 point price tag. '''Banner of the Barrows''' Your Wights will always hit on a 3+, really helps with rubber lance syndrome on your Black Knights or allows your Grave Guard go toe-to-toe with almost anyone without the support of a combat character. Also very, very good for fighting over defended obstacles, and trust me, you only fight one pike block over a defended obstacle before realising how much it sucks hitting on sixes. '''Screaming Banner''' Your army relies on Fear checks. Forcing your opponent to roll an extra dice and discard the lowest is definitely an amazing combination, although at 40 points it is not a cheap option. Could have applications with Grave Guard or Black Knights, or a BSB led skeleton unit.
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