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====Named Characters==== Like the ones from 40K, only better and considerably so. There are three Greater Daemon and four herald characters. ''Note:'' Under the current edition, named characters tend to be overpriced; you can pretty easily emulate most named characters from scratch and save yourself some points. That said, a few named characters do have abilities and wargear or wargear combos unique to them, so if you absolutely need to have them, go ahead. Just make sure you're really getting your points worth. *'''Be'lakor, the Dark Master:''' The Dark Master is a very frightening tool for you, with his best value being in trolling. Aside from being a flying Daemon Prince, he's also a Level 4 Loremaster of Shadow with a 4++ Ward (And shots take an additional -2 to hit him), making him a very mobile monstrosity. This power gets boosted more if he makes an enemy unit fail a Panic or Break test, where he gains d3 more power dice to spend, which CAN take him over the power pool limit, but which only he can use. Enemy units within 12" have -1 Ld. Melee-wise, he's pretty decent, with an armor-ignoring magic sword, as well as all his daemonic attacks. If you're keeping him in combat, you're not using him right. Note, the -2 to hit only applies in the Shooting phase, so you won't benefit from that if your opponent chooses to stand and shoot against a charge (not that you should be charging a shooty unit head-on, given his lack of armor save). One of your few Ld 10 characters. *'''Skarbrand, the Exiled One:''' 610 pts. for the angriest sonnova bitch of a Bloodthirster ever! He also has three stats maxed out to 10 (WS, BS and I) whilst bypassing armour and getting +1A with his axes. He also has S5 breath weapon while bestowing friendly and non-friendly units with hatred and is frenzied himself. Keep in mind that unlike other bloodthirsters, Skarbrand does not fly . *'''Kairos Fateweaver:''' 565 pts. for the greatest magic user in the game - seriously, even compared to Slann! Nagash has rules now! NOOOOOOOOOOOO!!!!!!!!' He's a level 4 wizard that knows no less than 15 spells that you may CHOOSE, not roll for, you CHOOSE which spells you want before the game begins. You get 4 from Life, Metal, Light and Heavens; 4 from Death, Beasts, Shadow and fire; and all spells from Lore of Tzeentch. Only problem is you have to choose each turn which set you're using, though you always have Tzeentch. His stat line is god-awful for his cost, apart from a 4+ ward save (coupled with a spell or two from the Lore of Life, this can make him extremely hard to kill), but you're taking this guy for the magic phase rape. *'''Ku'gath, the Plaguefather:''' 625 pts. for a nigh-indestructible monstrous, stone-thrower with S5, ignores armour and a misfire just means no shots that turn. He also rides a Palanquin of Nurglings, but the real cool feature is, again, the fact that he hurls Nurglings fit to burst from sucking his fatass off! Can effectively neutralize war machines that would otherwise be shooting at him. *'''Isabella the Accursed''': That's right, you finally have a Lords model that isn't huger than all hell, and it's the resurrected corpse of [[Isabella von Carstein]]. Issy's now a Level 3 Vampires/Daemon!Nurgle Wizard, makes undead units she wounded in combat take d3 additional unsaveable wounds, and enemies in base contact during the Magic Phase takes an armour-ignoring S1 hit. Her statline adds +1 WS/T, becomes Initiative 8 (Wait...we sure this is Nurgle?) and A6. Oh, and she replaces her chalice with a new Plague Chalice that becomes a grenade. After placing the small blast on herself, she moves it in a direction ahead of her 3d6 inches and anyone who touches it must now test Toughness or take an unsaveable wound. Oh, and she has Hatred (Undead), so totally throw her in front of Mortarch Vlad. Alternate Take: This character is pure, undiluted shit in a Daemon army, as she lacks Daemonic Alignment; she cannot join any friendly units, and is a nice 300+ pts lone character in an edition in which that is suicide. Skip. Skip for miles. Avoid like the plague (of Nurgle) *'''U'zhul Skulltaker:''' RAGE INCARNATE! Essentially a herald of Khorne with a Lesser Locus, a WS and I of 9, flaming attacks, magic resistance, a 3+ armour save and heroic killing blow in duels! Great for hiding in a unit of Bloodletters or Bloodcrushers - just watch out for those always strikes first characters and dragonhelm/dragon armour, they can still fuck him up. *'''The Masque of Slaanesh:''' Although better than her 40K incarnation, still not really worth it as she cannot join units. Pretty good in close combat with her unnatural reflexes and awesome at disrupting units with her eternal dance. *'''Epidemius:''' The Nurgle version of Skulltaker, with T5, virulence locus, and gives continuous buffs to Nurgle units in your army. Pretty sweet if you have the points to spare and essential if playing an all Nurgle army. You may want to think about buying the Kazyk the Befouled model to use instead of the Epidemius one. It looks better and, even though it's Forgeworld, is actually cheaper than the GW Epi model! *'''The Blue Scribes:''' A tougher herald that randomly generates bound spells. Not really worth it. * '''The Changeling:''' special character that can shore up the lack of close combat ability in a squad of horrors. Basically a herald with -1A and Van Horstman's Speculum, he swaps stats (WS,S,T,I and A but not wounds so be careful) with an enemy in base contact/a challenge.(Unfortunately... nope, this guy got a huge nerf bat as he doesn't switch stats... he only copies them... so most of the time he will be destroyed by geared up characters as he doesn't copy items... only stats...) * '''Karanak, Hound of Vengeance:''' Born & bred to rape wizards. Can nominate one character before battle to re-roll to hit and to wound against with his 4 S5 I6 attacks at WS7. His special toy is a brass collar (see Flesh Hounds) that causes a S10 hit against any wizard within 12" before they get bent over by their miscast roll. He also gives his unit frenzy. You're going to pay for all of this, however, since Karanak costs twice what you would pay for a bare bones generic herald. Is he worth it? Ask yourself two questions: is your opponent undead or does he have pointed ears? If you answered yes to either laugh as Karanak takes a chunk out of Teclis'/vampire general's/hierophant's crotch.
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