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===Lords & Heroes=== ====Named Characters==== '''Note:''' Under the current edition, named characters tend to be overpriced; you can pretty easily emulate most named characters from scratch and save yourself some points. That said, a few named characters do have abilities and wargear or wargear combos unique to them, so if you absolutely need to have them, go ahead. Just make sure you're really getting your points worth. * '''Greasus Goldtooth:''' Ehhhh, 545 points (over twice of a vanilla Tyrant, or well over 200 points more than a fully kitted out Tyrant) for same stats with 1 extra toughness and wound. Oh and he only has 3 Attacks, I1 and M4, which makes him utterly useless against anything other than multi-wound models, he slows down whatever he joins, and is likely to get hurt or even killed before he can strike back (S10 or no S10). He has a couple nifty abilities, but they're not game-changing (even though armies like Vampire Counts and Daemons are now affected Everybody Has Their Price, which is lulzy from a fluff perspective) since they either don't do enough to warrant the point sink, or aren't suited for his role (for example the rest of your army will just outrun his combat res bubble). Bring a Tyrant, or replace him with a Stonehorn and Thundertusk. ::Do note that if you still intend to use him anyway, give him Toothcracker the second it looks like he's going to enter combat and he'll surprise you, so long as you don't pit him against models that auto-wound or have the multiple wounds rule (unless they wound him on 5's/6's already and/or lack a Ward save). With Toothcracker he can take on Archaon in a dual ''and'' come out on top (even if Archaon rides his horsey, which makes him cost a lot more than Goldtooth) and despite what happens in the fluff, he'll kill Grimgor the Incarnate of Beasts in only 3 rounds (or Tyrion's Incarnate version in 5). Even without Toothcracker his sheer Toughness and Wounds counts allow him to take on some heavy beatsticks, for example (on average) he '''can and will'' kill all non-End Times Vampire Lords, all generic Chaos Lords (and nearly all of the named ones), and even standard Grimgor (a shame the Lore of Beasts chose the more popular character). Of course he still costs a shitload more than all of those, but that's just the price you pay for seeing the look on your opponent's face when this fat bastard flattens some of the most infamous close combat monsters in the game, presumably after making them stupid. ::If you're lucky enough to get it, put Savage Beast of Horros on him along with Toothcracker. If you can manage this then he's easily one of the best close combat Lords in the game, able to take on and beat even Archaon Everchosen (the End Times version). It's not something you should be counting on but if you got it, why not use it. * '''Skrag the Slaughterer:''' Not...terrible, but specific and limited. He costs 140 points more than a level 4 Slaughtermaster, has an extra hand weapon, frenzy and killing blow for those points, in addition to extra WS, S, and T. In order to really get mileage out of his abilities however, you need to take Gorgers (and why would you want to do that?) or immediately get him in combat. His statline is brutal, but so are his points and you're going to want him to kill a lot to make up the difference when you could've just gone with the cheaper Lvl 4 Slaughtermaster. * '''Golgfag Maneater:''' Again, a tiny bit too expensive, but can be fun. Has slightly better stats than a Bruiser (BS, I and A) for a higher points cost. Easy Come, Easy Go can grab you some nice items but can also go really wrong. His 6+ armor without magic armor is rather pathetic, and Stubborn and Vanguard aren't the best choices for Maneaters if you want to grab some (Golgfag's maneaters are not mandatory, you can take normal maneaters with whatever rules you want). Take him for fun, but leave him out of competitive lists. * '''Bragg the Gutsman:''' No, just no. Twice as much as a vanilla Bruiser for ONE higher Strength. Light Armor, T5 and I3 means he's pretty easy to kill before he gets to strike. Oh by the way, that Heroic Killing Blow ONLY works in a challenge, so forget using him to hunt monsters. Bring a bruiser, you'll get more mileage. ====Generic Characters==== '''Note:''' While named characters are judged against their generic counterparts, generic characters are examined based on their role in your army. * '''Tyrant:''' Your combat lord. A little overpriced, but can be good if kitted out right. He can be a hard to crack combat lord when given the right equipment, and his 5 S5 attacks can be just the boost you need to win combat. Unfortunately he's competing for Lord Points with Slaughtermaster, which has MUCH more bang for your buck, especially since you no longer need to take a Tyrant to take Slaughtermaster. Can be useful in larger points games, but a fully kitted out lord costs over 300 points, so be careful not to waste him by throwing him into fights he can't win (no matter what the fluff tells you, a Tyrant cannot deal with a Bloodthirster alone). * '''Slaughtermaster:''' Oh big daddy YES. Your lord level wizard, and he's quite capable of defending himself if the enemy reaches (he's not as tough as a tyrant, but he's got a better stat line than a number of dedicated fighting lords). The Lore of the Great Maw is a fantastic lore, especially for a tightly packed line and the Lore Attribute means that these guys can sit there and heal themselves over and over (while getting a 5+ total boost). A single one of these can be all you need to turn the game, especially in a 2K game. Also never put the Hellheart on this guy, its a defensive magic item so put it on a Hero caster. Keep in mind it's technically allowed for you to take Magic Armour, due to the fact that they can take Ironfists. This is confirmed in the FAQ, but discouraged (do it anyway). Give him Grut's Sickle and the Armour of Destiny, or Fencer's Blades and the Glittering Scales (to make him only be hit on a 6+ by most troops). Kitted up right this guy can take the same beating that would destroy a small unit and walk away barely scathed, even before we consider he can cast Regeneration on himself, turning him into an absolute rape train with no brakes. Only thing to watch out for is anyone that strike first with a shitload of Strength 5+ attacks. ** '''NOTE:''' Even though it's not listed in the book, Slaughtermasters can also take a Great Weapon for 10 points. Don't bother, just pony up the points for a magic weapon instead. * '''Bruiser:''' The workaday combat hero of the Ogre Kingdoms army. Has a statline more in line with most Lord Choices and only costs 105 points Vanilla. Useful as a beat stick in big units, and a BSB certainly helps in a pinch. Cheap and effective, what more can you ask for? * '''Hunter:''' 25 points more than a Bruiser, for 1 higher BS and Ld (but he can't be the general) and has some nifty choices, but he can never join non-Sabertusk units. Can also take a Stonehorn as a mount which, along with a Harpoon Launcher, is probably the best choice for him as it lets you deal with enemies on the move. Not the greatest choice in general, but can be fun and useful under the right circumstances. Also remember that even though he can't use Hold Your Ground when he joins a unit of Sabretusks, he can use it when he's on his own or on a Stonehorn. * '''Butcher:''' Not quite as useful as a Slaughtermaster, but costs less than half the points, so there you are. Can be useful to make sure you get all the Spells in the Lore of the Great Maw, or alternatively can be used as a pretty brutal damage based caster with Lore of Death, or a specialty augmenter with Lore of Beasts. He can also take Lore of Heavens for its awesome signature spell or you can try for the comet. Can take the Hellheart or Dispel Scroll, if you want to save your Slaughtermaster's Arcane Item for something else. You will always want to do this. * '''Firebelly:''' An interesting hero to say the least. These guys are hero level wizards (their base statline are the same as a butcher's) that specialize in the Lore of Fire and killing stuff with fire in other ways. Pretty much a must have for any Ogre Kingdom armies! The ubiquity of Regeneration means that a lad with Flaming Attacks is always welcome, and the Lore of Fire is pretty decent. The fact that he has a S4 Breath Weapon (Breath Weapons, for context, can turn an entire combat on their own) means that he makes a good mainline unit supporter and he's invaluable if you find yourself facing Hordes or Ethereal units.
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