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==Faction Rules== *'''Power From Pain''': Rather than progressing as the battle goes on, the devs took a note from Kill-Team and made it all based on a pool of tokens. You start with 1/2/3/4 of them (dependent on the game size) and can gain more as you kill units and force them to fail Battleshock checks. **'''Empowered Through Pain''': Depending on the phase, you can spend these tokens on various perks: ***''Movement/Charge Phase:'' This unit can re-roll Advance or Charge rolls. ***''Shooting/Assault Phase:'' This unit can re-roll Hit rolls. **While simpler, this does come at the cost of losing any durability through things like the FNP saves and cover. As with your craftworld kin, you'll absolutely suffer like no other the moment the enemy gets an edge on you.
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