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Warhammer 40,000/3rd Edition Tactics/Orks/Feral Orks
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=== Ork Wargear === *'''[[Grot#Battlefield_Roles|Ammo Runt]]''': A single miniature with a Gretchin stat line that follows the Ork you bought him for, that can't be targeted by enemy shooting but can get caught in Blast markers and other templates. Once per battle, one Ork model in base contact with this guy can re-roll one To-Hit dice in the shooting phase, after which the Ammo Runt is removed, and this doesn't count for Morale or Victory Points. *'''[[Squig#Attack_Squig|Attack Squig]]''': A single miniature with a Squig stat line that follows the Ork you bought him for, roughly equivalent to a [[Human]] with S and T 3 and two WS3 attacks at I4. *'''[[Choppa#Choppa|Choppa]]''': Your basic [[Sword|sword]], much more nasty back in the olden days of yore. This thing limits an opponent's saving throw to 4+, making [[Space Marine]]s that much more easy to puncture. *'''Big Horns/Iron Gob''': Two different upgrades with the same effect, +1 Ld for your Warboss or Nob. The two can't be combined for +2 [[Fail|unfortunately]], so you can't sport both a pair of horns and a metal jaw. Remember that when assembling your minis'. *'''Bosspole''': Bought for a Nob but can be carried by one of his Boyz or Grots if he's in a mob, allows you to re-roll any Leadership tests if you fail on the first try. *'''[[Flamer#Burnas|Burna]]''': Can be fired in the shooting phase as an Assault 1 template weapon, or swung in the assault phase as a Power Weapon, but not both in the same turn. *'''[[Carapace Armor|'Eavy Armour]]''': Gives your Ork a 4+ Armour Save, which can combine with the Bionik Bonce above for a 3+, and if you do this you should totally give him Space Marine [[Pauldrons]]. *'''[[Runtherd_Equipment|Grabba Stik]]''': A tool to increase the range of your Runtherd's melee attacks, allowing him to attack enemy models up to 2" away in close combat, but he can't use any other special weapons like Choppas. *'''[[Mek_Gunz#The_old_Big_Gunz|Lobba]]''': A weapon with a Guess range of 48" and S and AP 5. It's a barrage weapon so roll a Scatter dice and 1D6, and moving the Blast marker that many inches in the direction indicated, but on a Hit and a 6 a [[Grot#Battlefield_Roles|Gretchin Krewman]] is killed. *'''[[Squig#Squighound|Squighound]]''': A single miniature with a Squig stat line that follows the Ork you bought him for, weaker than an Attack Squig by two Initiative, one Attack, and one Leadership. If one is in base contact with a Slaver, they may re-roll Leadership or Morale tests for their Gretchin mob or Big Gun battery. *'''[[Choppa#Big_Choppa|'Uge Choppa]]''': Reduces an enemy's maximum save to 4+ just like a regular Choppa, but gives you +2S in exchange for forcing you to strike last. *'''[[Nob#WAAAGH!_Banner_Bearer|Waaagh! Banner]]''': Can be carried by the Warboss himself if he doesn't trust any of his men to do it. If a mob has at least one model within 12" of the banner, they may re-roll their '''Power of the Waaagh!''' test when charging. *'''[[Makari|Banna Wava]] (Chapter Approved)''': A single miniature with a Gretchin stat line that follows the Ork you bought him for, he's just there to carry your Nob's Bosspole or Warboss's Waaagh! Banner, but he can also take a Grot Blasta for a bit of additional firepower. *'''[[Miscellaneous_Weapons#Bangstikk|Bangstikk]]''': Orky [[Basic_Close_Combat_Weapons#Hunting_Lance|Hunting Lances]]. Count as Krak Grenades which double their D6 roll for Armour Penetration. *'''[[Warboar|Boar]]''': You now count as '''Cavalry''', congratulations! *'''[[Warboar#Cyboar|Cyboar]]''': You now count as '''Cavalry''', get a 4+ Armour Save, get +1A, and get killed during assaults and sweeping advances through Difficult Terrain on a 1-3, congratulations! *'''[[Warboar#Super-Cyboar|Super Cyboar]]''': You now count as '''Cavalry''', get a 3+ Armour Save, get +1A, get killed during assaults and sweeping advances through Difficult Terrain on a 1-3, and get the '''Fleet of Foot''' Special Rule allowing you to advance 1D6" instead of shooting, congratulations! *'''Flash Furs/[[Khorne|Skull Trophies]]/Toof Necklace''': All manner of trophies to prove how 'ard an Ork is, making them count as two models for Mob Size tests. *'''Grot Styboy''': An assistant for your Pigdok, each one lets him add +1 to his roll when he tries to dope a unit. *'''Shiny Bitz''': A lucky gubbin' that lets an Ork re-roll one Armour Save during each game. *'''Warpaint''': Anti-psychic suncream mixed by Wyrdboyz and smeared over the skin, don't ask what they put in it. In any case, it lets an Ork be unaffected by Psychic Powers on a D6 roll of 6. *'''[[Miscellaneous_Weapons#Wyrdboy_Stikk|Wyrdboy Stikk]]''': An earthing rod for psychic powers, lets a Wyrdboy re-roll the Strength of any 'Eadbang attacks he suffers.
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