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===Elite=== *'''Arco-Flagellants''' - Not horrible, but their inability to generate faith, need of a priest to deploy, and their worrying habit of OD'ing in combat makes them less than attractive. If you're going mechanized you can safely ignore these guys. *'''Assassin''' - These units that require an HQ (pricey) or ELITES (cheaper) Inquisitor to use. **'''Callidus''' - The only assassin that will routinely justify its point cost. Can usually be counted on to cause enough combined dickery and pain to see use in take all comers army lists. Yes "A word in your ear" is as fun as it sounds. Callidus will fuck up that SMURF-boy's Captain before he can blink. **'''Culexus''' - If you're not fucking up somebody's weeaboo elf shit or some Tyranid synapses its a definite pass. They can also be paired with laud hailers for some vicious tank shocking, though this isn't the most competitive of strategies. **'''Eversor''' - Good for infiltrating and tying up units, but you'd still be better off with a Callidus. At least their stupid bullshit is hilarious when it works. I hope you like dice. **'''Vindicare''' - Horrible. Will never see enough action to justify his points, and that's only if he doesn't die like a bitch. *'''Celestian Squad''' - A deceptively mediocre always faithful unit. To really make use of its close combat potential you need to shell out a lot of points, and by the time your venerable sister superior has that eviscerator in hand its already not worth it. Add to this that always faithful means they can't use martyrdom and it's strictly meh. Stick to seraphim. *'''Death-Cult Assassins''' - Decent Counter-assault units in groups, but still inferior. Take a faithful unit instead. The only pro about this assassin is that you don't need an Inquisitor in the army to take one. 5+ save means they will die quick. 40 points better spent on upgrading your Cannoness. *'''Ordo Hereticus Inquisitor''' - Much more cost effective than taking the inquisitor lord, but that's not saying a whole lot. Previous bitching still stands. *'''Sisters Repentia''' - Sweet emperor why? Bad speed, bad initiative, uncontrollable, can't use transports, ''20 points each''? Sure they can rip apart most infantry and vehicles, to a lesser extent, in close combat but with their overall bullshit statline and rules, they'll be dead before they even get half-way to the enemy's lines. But if you like to willingly give your opponent VPs, waste an elite slot(Not that you really needed this anyway) and wasting cash/points for better units, why not? It's your army,
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