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===Elite=== *'''Chaplain:''' Pretty much the same as the vanilla Space Marines Chaplain, but moved to Elites for some reason. Not worth the Elites slot; get a Reclusiarch instead. *'''Sanguinary Guard:''' '''Blood''' Guard who have '''Blood''' swords and '''Angel''' wings and '''Angel'''us bolters that shoot '''Blood'''shard shells that spill '''Blood''' for the '''[[Khorne|Blood God-]]''' I mean, [[Emperor|Emprah]]. All equipped with jump packs, two-handed master-crafted power weapons and 12" AP4 Storm Bolters. Cost as much as a Terminator squad, but can't have more than five guys in a squad. One of them can carry the chapter banner, and all of them can swap out their usual gear for power fists, plasma pistols, or infernus pistols, and they can take death masks, which forces the enemy to roll a Leadership test or hit at WS1 on the turn they charge. 2+ armor save, but no invuln save at all; keep them away from plasma and power weapons. Attach a Sanguinary Priest to them for extra lulz. *'''Furioso Dreadnought:''' Responsible for another 30% of bitching against Blood Angels. This is a WS6, 13/12/10 Dreadnought that can have Lightning Claws (Blood Talons) that generate EXTRA attacks. Sure it's S6 instead of S10, but it makes mincemeat out of almost anything. Plus you can drag vehicles close to you. Behind Mephiston, 2nd most [[cheese|potent]] unit in the Codex. Build several. Give them Blood Talons. Put them in Drop Pods. Drop them on your enemy. These badasses WILL. MOW. SHIT. UP. Watch as your enemies are cut down squad by squad. Work best in numbers of more than two. **'''Librarian Furioso:''' Flying Psyker Dreadnought, end of argument. Known to reduce grown men to tears. All the bullshit of the regular furioso up to eleven sums this abomination of a unit up pretty well. *'''Terminator Squad:''' They're Terminators, what's not to like? Use them just like you would vanilla Terminators, there's not much of a difference. Heavy Flamers are cheap and ignore cover, and Assault Cannons and Cyclone Missile Launchers ensure long-range carnage. Remember to bring at least one Chainfist, and a Sanguinary Priest couldn't hurt either. If you're fighting 'Nids, reminisce about the good old days of Space Hulk. *'''Terminator Assault Squad:''' Well, Matt Ward found out how popular the almighty Thunder Hammer/Storm Shield combo was, so he increased the price of it... to ''five points each''(like every other Stormshield in the Army cost 5 more). If you get these guys, pray that you roll a 1 for their Red Thirst roll, because Furious Charge benefits these guys greatly. It is absolutely necessary that you take a Land Raider to ensure they make the long trip to the enemy. They benefit greatly from a buffer unit like a Reclusiarch (to boost their close combat capabilities even more) a Sanguinary Priest (a squad 2+ armour saves, 3+ invul. saves with Feel no Pain? Yes please) or a Librarian (In case you needed yet another sledgehammer in your squad). Bottom line: great CC squad, but they can become really expensive, really soon. *'''Techmarine:''' A minor chance to make a vehicle move again. Unlike vanilla Marines, they can take Jump Packs (at the cost of their Servo-arm), so at least they can keep up with the vehicles they're supposed to repair. One-wound model, though, so they are good for little else than deep-striking with a combi-melta, and even then, you can find a better use for an Elites slot. *'''Sternguard Veteran Squad:''' Yep, they're back. Yep, they're still awesome. Dakka, dakka, dakka. Just keep 'em away from tanks and high-armor units, unless you remembered to bring some combi-meltas/plasmas. Not as useful for Blood Angels, with the amount of anti-infantry and meltaguns they usually posess, but still a fine buy. *'''Sanguinary Priest:''' Responsible for the last 10% of Blood Angel Bitching. You can take three of them for one Elites slot. They can have Jump Packs, or even Terminator Armor. Bullets no longer hurt your troops. As if marines needed to become even more survivable. Enjoy your immortal demigod soldiers. Don't send them in combat, powerfists make them cry. You can trail him behind, abusing 2" coherency, though, so he won't get in combat too soon. **'''Brother Corbulo:''' Bullets no longer hurt your troops and you get one free re-roll. And this can be for any roll except deployment or game continuation. Unless he dies before you use it, at which point you kinda didn't deserve it anyway. He is a lot more survivable himself, with 2+ FnP, and more killy, with S5 Rending chainsword, but costs as 2 ordinary Priests and is still vulnerable to powerfists.
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