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===Elite=== -'''Deathwing Terminators'''- You came here for the following reasons: Fearless, Deeptriking on turn 1, counting as scoring troops Terminators that can swap Powerfists and Stormbolters for Lightning Claws and Thunderhammers all willy-nilly. Aw yeeah. You can only have 5 in a squad though. Strangely. You can stick them in Land Raiders, stick them in Drop pods, just deepstrike them, have them footslog, you'll be outnumbered, outgunned, and most likely outclassed these days, but hey. Fearless Terminators squatting in cover on an objective, all carrying Lightning Claws, Thunderhammers and Powerfists? Yeah, good luck with that. Oh, and Dark Angel Thunderhammers strike at Initiative 1.5. The wording on the Thunderhammer entry allows Powerfists and Thunderhammers to hit first whenever a Thunderhammer has already whacked something. Good times. Now 6th Ed. has hit, my friend told me something very helpful; Power Swords are AP3. OH SHIT NIGGA, TERMINATORS FOR THE MOTHERFUCKING WIN. -'''Dreadnought'''- Eh. IF you want to make your opponent hate you, because the Dreadnought is SOMEHOW the easiest thing to kill when you field a Deathwing army, be my guest. Be sure to bring the Venerable upgrade. Re-roll your penetration 6? Hmm, what's that? You rolled a 1? Maybe next time. However, they serve as an example of how dark angels are outclassed by current SM codicies, as the venerable upgrade DOES NOT increase it's base WS or BS (FAQd to now use the Spacemarine Venerable stats). One thing to note, however, is that a Venerable Dreadnought for the Vanillas is 165pts basic, while a Venerable Dreadnought with a Plasma Cannon and Missile Launcher for the Dark Angels is 155pts. Good times. -'''Mortis Dreadnought'''- Used to be Dark Angels only, now anyone can field a rifleman dreadnought, [[Grey Knights|some better than others]]. However, the Mortis clocks in at a scant 105 pts. and comes with two missile launchers, which can be upgraded to (two of each) twin-linked heavy bolters, autocannons or lascannons. Can also take extra armour and/or a drop pod. Take 2. -'''Company Veterans'''- Imagine if you could crossbreed Vanguard and Sternguard, and then take away their special abilities. You get these mooks. Sure half of them can wield Lightning Claws, while the other half run around with combi-weapons, but for an extra attack, I'm not sure they are worth an Elite slot, nor the ability to pimp them out to crazy levels. In a non-Deathwing list, these guys are actually decent counter-charge units when outfitted correctly and not over the top. -'''Scouts'''- Yes. I'm serious. Scouts are Elites. E-fucking-lites. Mind boggling right? But hey, these scouts can mix and match bolters, Str4 shotguns and Bolt pistol and Combat Knife. At WS and BS 4. Shocking I know. I never bring these to an actual game because they are hogging up a valuable Elite slot, that I could be using to spam even more Terminators or Dreadnoughts. Maybe in Combat Patrol if you're REALLY bored and don't feel like winning... or want to have a slight advantage in a Scout on Scout battle...
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