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===Elites=== *'''Deathmarks''' - Deep-striking assassins with rapid-fire 24" sniper rifles. See an enemy unit you don't like? Send the Deathmarks after them and watch them wound on a 2+ against them (If you take one unit, then take 2 instead, since all Deathmark units can wound the marked unit. A relatively cheap way of dealing with problem units without getting your other units tied up after them). Can deep-strike immediately following an enemy ''DURING THEIR TURN.'' But are vulnerable to the enemy unit shooting before they get a chance. **Cheese combo explanation time: Deathmarks allow any members of a Royal Court that join the unit to use the "Hunters from Hyperspace" (HfH) rule (any enemy unit you mark with HfH gets wounded on a 2+. Additionally, if the marked enemy unit is joined by any IC's, they also get wounded on a 2+. It also works the other way around, with a HfH marked IC joining a squad conferring the 2+ wounding to it as well). The cheese comes when a Harbinger of Despair joins the unit of Deathmarks. The default weapon of Harbingers of Despair is the Abyssal Staff, a S8 AP1 flame template weapon that calculates against Leadership rather than Toughness for wounding. However, if the Harbinger is attached to the unit of Deathmarks, any unit marked by HfH it uses the Abyssal Staff against will instead be wounded on a 2+... there is not much that can stand up to a auto-hit AP1 weapon that wounds on a 2+. More than that, the HoD's Veil of Darkness gear lets the Deathmark unit Re-deep Strike into battle, lowing them to RE-MARK another unit. So have fun doom marking units all over the battlefield with your Deathmark HoD spam lists. *'''Lychguards''' - Pariahs may be gone, but these guys are their replacements, and boy are they nasty. Warscythes don't ignore invulnerable saves anymore, but they are awesome; they're power weapons that provide +2 Strength (7 on Lychguard!), making Marine killing even more easy (as for guardsmen and gaunts? Well, hope they don't mind instant death). They still roll 2D6 against vehicle armor (not quite as good as Meltaguns due to no AP1, but you *do* have 3 attacks each charging), so they're perfect can openers (it's not uncommon for them to carve up Land Raiders and Baneblades the moment they get into base contact, and have been seen bringing down a reaver titan in close combat once, chopping through it's shields and then cutting open it's rear armor like so much tissue paper). They can also replace their warscythes with regular power weapons and dispersion shields, giving them a 4+ invuln save with a chance of reflecting enemy shots back at them. Nothing says "fuck you" like redirecting a melta shot to hit the asshole that fired it. However, they are extremely expensive, costing similarly to a unit of Terminators. But they are arguably more powerful than your average Terminator (ironic?). *'''Triarch Praetorians''' - Another powerful close combat unit similar to Lychguards, their only real differences are -1 Attack, the addition of Fearless, and a change in wargear. They're also Jump Infantry, making them much more mobile than Lychguards. Their usual weapon is a Rod of Covenant, a power weapon with a S5 AP2 shooting attack with a 6" range, essentially giving them another attack before they charge. Their alternate weapons are voidblades and particle casters- This gives their shooting attack better range and strength in exchange for much worse AP, while their close combat weapons gain Rending and Entropic Strike. While this doesn't initially seem as good as outright ignoring armor altogether, they do get a bonus attack for having a pistol and close combat weapon, essentially trading quality for quantity. Even with this extra attack, they lose combat to Grey Hunters, Spiky Spess Mehrens and pretty much any other half-competent combat unit. One attack and no Invulnerable save on a combat unit makes them suck. *'''C'tan Shard''' - Yep, this is what happened to those 300+ point god-monsters from the old codex... Demoted to Elites and had their price cut to about 2/3 of what it once was. Their statline is worse, but they're still beastly, even more so than the Canoptek Spyders, and can take all sorts of nifty powers to screw with your opponent. Unfortunately, they provide a huge, very visible target to shoot at, and they compete with other Elite choices... and, like before, they're slow, only able to move 6" a turn. But hey, you can have *''three''* of the fuckers now. If that won't make your enemy shit bricks nothing will. Yes, they're expensive, but it's funny as hell to watch the look on your opponents face when you plop down three C'tan shards on the table that, once in close combat, will promptly tear his army a new asshole faster than you can say "shit on a stick!" They also get to pick two 'powers', from the old Nightbringer 'Gaze of Death' and the Dickceiver's 'Grand Illusion' to the new and badass 'Writhing Worldscape', which makes Orks cry. *'''Flayed One Pack''' - The 5th Ed. codex wrecked the Flayed Ones shit. They don't ignore armor, and compete for the Elites slot with both Lychguard and Triarch Praetorians, which both do. They have a 4+ armor save, like Warriors, but they can't take a transport and they don't score. The upside is that they're just as cheap as Warriors and can come in squads of up to 20, with 3 attacks each, and the ability to Deep Strike or Infiltrate. While they're not as strong or tough as Lychguard, they have more attacks and are less than half the price, letting you drown your opponent in sheer volume of attacks and bodies. *'''Triarch Stalker''' - Basically the Necron Dreadnought. High Strength and good number of attacks in close combat, but unfortunately doesn't ignore armor. On the other hand, the Heat Ray acts as either a heavy flamer or a two-shot multi-melta, great for killing tanks and infantry alike. Additionally, scoring a hit on an enemy unit gives all your other units in your army a bonus to shoot at them (twin-linking). If you want to specialize in killing infantry, the Particle Shredder drops a nasty pie plate at a decent range, but the twin-linked Heavy Gauss Cannon isn't quite as effective as the Heat Ray for demolishing vehicles.
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