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===Wargear=== Luckily, being a part of the Ordo Xenos gives you access to some fun toys that some units can take for everyone: * '''Auxiliary Grenade Launcher''': Like a combi-grenade launcher for your lasgun, except that it doesn't have the ''One-Use'' special rule and is ''Assault 1'', meaning you should just use grenades all the time rather than the flashlight. Thing is, it's only available to veterans in the command squad who could also take actual grenade launchers with Rapid Fire, though since several options there stop the model from getting an actual grenade launcher (like medi-packs, vox casters or standards) you can take this instead. * '''Spotter's Magnoculars''': You know what sucks about Snipers? 36" range, however Magnoculars increase this to 60" so long as the model who has them doesn't shoot. They're all around pretty awesome. * '''Long-Range Ground Scanner''': Gives one of two effects before the game starts... ** '''Long-Range Sweep''': You can deny Infiltration on a 4+, which is pretty neat. Also, while it's still in play (and not retreating), all enemy reserves take -1. This can't stop automatic reserves emerging on Turn 4 though. ** '''Short-Range Lock''': On every shooting phase, pick one unit within 12"/Unit with Vox-Caster. On a 4+, this unit gets to re-roll to-hit for all non-Ordnance and non-Barrage shooting. Awesome. * '''Breacher Charges''': Imagine the melta bomb, but with one use only, a 3" blast and if you could use them against more than Monstrous Creatures and vehicles. Yep, these are your go-to MEQ killers, and since they're not Unwieldy and you're I4, you even strike at the same time as most MEQ's (or even before), as well as above most things in assault, because fuck those Orks. If you outfit a unit with these, they can even take on an entire squad of Nobz or Terminators many times their own points size, and Instant-Death everyone in the unit (don't forget about Preferred Enemy). Even the downside isn't that scary, at WS4 you'll be hitting often enough and the amount of points you can make back just by having a few successful hits far outweighs any potential downsides of a miss, but make sure you position your models very carefully, you don't want to have fucked up and made it so that you can't use them, as they can't be used if any of the template covers friendly models. * '''Lascutter''': The even floppier sibling of the Powerfist, this S9 AP2 weapon isn't only unwieldy, but it also can only make ONE attack at WS1 in assault. These fucking suck. You're already paying a premium to be WS4/I4 and now you're dropping down to WS1/I1? Take it for only a few models to ID anything T4 or lower (or if you're up against a lot of high Toughness models) and even then, only if you're 100% sure they'll be in assault, otherwise you're better off sticking with your standard gear. Its only saving grace is that it's dirt cheap. * '''Tracking Beacon''': No scatter within 6". Fucking awesome since everything has the Deepstrike rule. * '''Vox Caster''': Since the army doesn't have the ability to use orders, you might think that Vox Casters are a waste of points. They ''only'' function with Long Range Scanners on Short-Range Lock mode, so consider this before making any purchases.
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