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==Warlord Traits== # '''Ancient Evil''': Everyone within 12" of the Warlord has Fear. Meh. Fear is as useless as ever. Urien begins with it. Alright combo with the Armour of Misery. # '''Labyrinthine Cunning''': Re-rolls on Seize, Night Fighting, and Reserves. This is probably the best trait in the history of ever. HOPE YOU GET IT NOW. # '''Soulthirst''': Rage. Pretty useful on a Succubus or on a properly kitted-out Court Archon. Not so much on a Haemonculus. # '''Hatred Eternal''': Hatred, which is straight-up better than rage thus rendering Soulthirst pointless. They really should have put something different there. # '''Blood Dancer''': +1 WS. A good one for a Succubus, because the move from 8-9 is a big deal in a game where most things you'll be vaguely concerned with in close combat are WS4. Not much use on an Archon as the 7-8 jump doesn't really give much advantage unless you're up against another WS7/8 model, and the chances of getting into a fight with a Phoenix Lord, Hive Tyrant or another Archon are fairly low. Haemonculi aren't particularly interested, unless they get into a feel no pain bubble fight with a Sanguinary Priest. Lelith has this for WS10 when she's the Warlord. # '''Towering Arrogance''': All units within 12" of the Warlord have Fearless, which is also pretty awesome, especially if things go tits-up too soon. Useless on from turn 5 onward though due to PFP. ===Fighter Aces=== In Skies of Death, you now have a bonus rule allowing you to pay 35 points for one of 3 special traits for any Flyer or FMC (FGC is still debatable). #'''Dance of the Dawn''' - +1 BS. Pretty nice grab. #'''Dance of the Dusk''' - Fighter Ace can pivot 180 before moving. Pretty good to help bait with your planes, because you'll never take them on in a brawl. #'''Symbol of Khaine''' - Fellow models within 12" of a Fighter Ace with the same codex gain Hatred. Not too bad on your guys, but not something to bring for a Warrior/Trueborn-heavy force or Scourges.
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