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===Warlord Traits=== Note that these are the standard Warlord Traits from the Eldar Codex available to all HQ units. Most named HQs chosen as warlords have a set trait and do not give the option of rolling. #'''Ambush of Blades:''' Single use. Allows your Warlord and all Eldar units within 12" to re-roll 1s To Wound for a whole phase (shooting or assault!). This means a lot more fire will actually damage targets, but it's only for one phase, so use it wisely. Prince Yriel and Karandras have this by default #'''An Eye on Distant Events:''' You can give D3 units the ''Scout'' special rule, nasty for getting thing like Fire Dragons or Wraithguard in prime position prior to the game beginning. This one is pure awesome, Eldrad has this one by default. #'''Falcon's Swiftness:''' The Warlord and his unit get +3" when running. This makes Battle Focus more reliable and adds a significant amount of movement over time. Jain Zar and Baharroth have this by default. #'''Fate's Messenger:''' The Warlord can re-roll ''all'' saving throws of 1. #'''Mark of the Incomparable Hunter:''' The Warlord gets Split Fire. This might be useful on an Autarch or Uldaneshi long rifle bearer, but apart from that it is only useful to allow your warlord's unit to annihilate one target in the shooting phase and still be able to assault another target because of that one shuriken pistol aimed at it. If it isn't right for your warlord, you can re-roll if you're in a battleforged list. Illic Nightspear, Fuegan and Maugan Ra all have this by default (though it's redundant on the latter, since his Whirlwind of Death rule lets him do this already) #'''Seer of the Shifting Vector:''' Deep Striking Eldar won't scatter if they land within 12" of the Warlord. Some of its usefulness is undercut by the Swooping Hawks (who never scatter anyway) and the fact you generally won't want to Deep Strike near the Warlord (except Khaine), but it is potentially powerful nonetheless.
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