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Warhammer 40,000/7th Edition Tactics/Genestealer Cults
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===Broodmind Psychic Discipline=== *'''Primaris: Mass Hypnosis:''' Malediction that causes a chosen unit within 24" to drop it's WS, BS, I & A by -1. Very good for a primaris #'''Psychic Stimulus:''' Blessing that grants the unit Fleet and Relentless, also allows them to charge after running. #'''Psionic Blast:''' Witchfire, 24" S5 AP3 Assault 1, Blast. If it hits, you might kill a marine, but given base-size creep and the fact that it's a small blast weapon makes this power underwhelming compared to the others. #'''Might From Beyond:''' Blessing, a target unit within 24" gains S+1 and ''Rage'' - this is very useful, especially on large squads - a +1 on Strength and Attacks is brilliant. #'''Mental Onslaught:''' Focused Witchfire, compare Ld values and add D6. On a draw, the target suffers -3 Initiative for a turn. If the psyker wins, the target takes the difference in wounds. #'''Mind Control:''' Focused Witchfire. Choose a single non-vehicle model and make a shooting attack as if it were yours. See that Stormsurge over there with all of those one-shot missiles? The one with all of those deadly weapons? Yeah, it's yours for a turn. Use it on your buddy's Wraithguard. Watch them kill their Spiritseer. Sip martini. [[Just as planned]] #'''Telepathic Summons:''' Conjuration, WC 2/3. Choose 2 or 3, create a single unit . If you expend 2WC = 5 Acolyte or 5 Metamorphs or 10 Neophytes. 3WC and it's 10 Acolyte or 10 Metamorphs or 20 Neophytes or 4 Aberrants or 8 Genestealers. The summoned unit can be equipped with ANY UPGRADES listed on their data sheet as per the summoning rules. #*Telepathic summons is by far the best power in this list for general games. Being able to summon 20 Neophyte Hybrids, kitted out exactly as they need to be with a 66% chance of having them show up almost exactly where you want them to be is a HUGE deal. The other summoning options are good, however being more assault oriented they are going to require a 6 on the Ambush table or a turn of waiting to do anything. They can immediately be useful as a unit your opponent HAS to charge (I.E Distraction Carnifex) but for the most part summon hybrids. Need to stop some transports? Pop up in rear armor with two seismic cannons and two grenade launchers and blast that transport to pieces. Melee Deathstar running towards an important unit? Lay down a wall of 20 bodies to keep them busy for a turn. Pathfinders lighting up your dudes and letting those crisis suits put the hurt on you? Drop right behind them and light them up with two flame throwers, two seismic cannons and 16 rapid fire autoguns. Remember, the upgrades are free so kit them out to do whatever you need them to! You've planned this uprising for generations, it only makes sense that your guys are in the perfect place with the perfect gear!
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