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Warhammer 40,000/7th Edition Tactics/Renegades and Heretics
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===Warlord Traits=== # '''Fanatical Convert''' - if any friendly unit with Uncertain Worth is destroyed in 12 inches, controlling player rolls die. On 5+, he gains a VP, like a sacrifice. Fluffy! Hilarious potential with Master of the Horde, even better with the Unending Host detachment. # '''Iron-Fisted Tyrant''' - at the start of any turn, player can choose to remove D3 models from warlord's unit from play. In response, any fleeing unit with Uncertain Worth rule on the map may regroup without Ld check. This is really stupid if you took a Min-Size unit for your HQ, since you could execute one of your important dudes. Solution, max out the squads and show them cowards who's boss! Note that the Demagogue is an IC, so he's perfectly capable of being shoved into a 50 strong unit of mutants to make full use of this trait. Attach to Plague Zombies for extra hilarity. # '''Prophet Of Doom''' - at the beginning of ''any'' game turn, even opposing player's, warlord can choose to influence a single reserve roll, forcing it either to succeed on 2+, regardless of modifiers, or succeed only on 6+, regardless of modifiers. Funny way to scramble your enemy's reserve or boost your own. Works well with Daemons, as you can summon them when you want, and others will Deep Strike at the Icon. #'''Artisan of Death''' - if the warlord is engaged in CQC, but not in base-to-base contact with the enemy, he can forfeit all of his attack to make a single S3 AP2 Poisoned 4+ attack against any enemy in 3" in the same combat (even challenges). #'''Blasphemious Iconoclast''' - once per turn, one squad in 12" can roll additional D6 and choose the best one when rolling on the building damage table. Dark Gods cackle at this one. #'''Soul-scarred Terror''' - on initative step 1, roll a D6 for each model that is in the base contact with the warlord. On 6, that model suffers a wound. Warlord also gains Fear USR.
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