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===Chapter Tactics=== The Chapter Tactics give you one of seven (mostly) army-wide rules - one for each of the First Founding Chapters that don't get their own codex, and the Black Templars. This also applies to their successor Chapters. Note that special characters may not be part of a detachment that does not have the same version of Chapter Tactics as them - i.e. Marneus Calgar can't lead a detachment of Salamanders, however he can be taken if you're Iron Snakes, as you can choose what Chapter they "are" and thus what Tactics they have. Counts-as characters are still a thing, you just have use the Chapter Tactics they're associated with ("it's not actually Tigurius, it's just a Chief Librarian for Chapter X with wargear functionally identical to Tigurius's"). Chapters whose founders are unknown may use whichever set of Chapter Tactics they wish. It should also be noted that if a unit contains models drawn from two different Chapters, it won't benefit from either of its constituents' Chapter Tactics. *'''Important Clarification''': Only models with the Chapter Tactics special rule will get the special rules described under their Chapter Tactics (specified pretty clearly in the Codex) - this most commonly fails to happen for non-Dreadnought vehicles. So, every time it says that a model has this or that special rule, it refers ''only'' to models with Chapter Tactics (i.e. Salamanders' Land Raider Redeemers cannot re-roll To Wound rolls with their Flamestorm Cannons). The exceptions are Astral Claws skimmers and, per the FAQ, all Iron Hands vehicles. Those dicks. **The Space Marine FAQ rough draft which is coinciding with the 7th Edition Rulebook FAQ says "If a unit contains models drawn from two different chapters, it counts as being from neither chapter, and thus benefits from neither chapter tactic." This ruling is actually okay since it's reeling in [[powergamers]] from spamming multiple CAD of White Scars and biker Iron Hands to make Smashfucker-White Scars Librarius Conclave on Bike Deathstar bullshit, like some guy used at Adepticon. Also, the same thing applies when Independent Characters drawn from Grey Knights/Dark Angels/Space Wolves/Blood Angels onto SM units and vice versa. (Note that this does not apply to Grey Knights/Dark Angels/Space Wolves/Blood Angels, as they do not have chapter tactics and do not lose any rules if joining/joined by SM units). ====Codex Marines==== =====Ultramarines===== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Ultramarines are often the first thing that comes to mind when people think of Space Marines, for better or for worse. They come with a slightly elite twist and rely on Combat Doctrines more than any other army. <div class="mw-collapsible-content"> *'''Requirements:''' Only Marneus Calgar, Captain Sicarius, Cassius, Chronus, Telion, Tigurius, and Roboute Guilliman are the special characters. *'''Chapter Tactics:''' An army that contains any Ultramarine units can use the Assault, Tactical and Devastator Doctrine once each per game. It affects all Ultramarine models in your army. **This means that with the Gladius Strike Force you can use each doctrine twice, while the Tactical can be used a third time for your Demi-Company. Add in Calgar, and you might be able to bring that up to FOUR Tactical doctrine uses! *'''Relics of Ultramar:''' **'''Tarentian Cloak:''' Wearer gets ''Eternal Warrior'' and ''It Will Not Die''. **'''Helm of Censure:''' The first red helmet belonging to the Codex Astartes co-author Aonid Thiel. This gives the ''Preferred Enemy'' rule, but if the bearer attacks Chaos Space Marines, they get full Twin-Linked and Shred. ***This functionally makes the model immune to its own Chapter Tactics, as the Combat Doctrines will no longer improve it. **'''Sanctic Halo:''' Captains only. Get ''Adamantium Will'' and ''Feel No Pain''. **'''Soldier's Blade:''' An exceptionally sharp sword with no technological enhancement. Is an S User AP 2 melee weapon and that's it. **'''Standard of Macragge Inviolate:''' Available to Honour Guard standard bearers and any units that can take relics. Grants +1 Ld and +1 Attack to friendly Ultramarines within 12". Also, any Ultramarine infantry model to die within 6" rolls a die; on a 5+ they may immediately take an out of sequence shooting attack if is the Movement, Shooting, or Psychic phase, or a free pile-in + melee attacks ''at its normal initiative'' if the Fight sub-phase (so you don't get any attacks if it's past your Initiative step - a good reason to stick to Unwieldy melee weapons - or if it's not the Fight sub-phase or you're not already engaged in a melee but managed to die anyway). **'''Vengeance of Ultramar:''' A relic storm bolter that modifies normal bolt ammunition into bio-reactive shells. Is S1 AP5, but ''Assault 4, Poisoned 2+''. *'''Victrix Strike Force:''' The Ultramarines specific detachment. **'''Core:''' Your core choices are the Battle Demi-Company, and Strike Force Ultra. **'''Command:''' Your Command choices are the Librarius Conclave, the Reclusiam Command Squad, and the Strike Force Command option (which Guilliman may be taken for. **'''Auxiliary:''' Your normal Auxiliary choices are; the Armored Task Force, 1st Company Task Force, Anti-Air Defence Force, 10th Company Task Force, Storm Wing, Suppression Force, Land Raider Spearhead, and the Centurion Siegebreaker Cohort with an Ultramarine exclusive choice: ***'''Victrix Guard:''' Captain Sicarius leads 1 unit of Honor Guard and 4 units of either Vanguard or Sternguard Veterans in any combination. They all get +1WS/BS and can "Look Out, Sir!" for Roboute Guilliman if he's within 3" as if he were a part of the unit. It's very expensive, but gives Guilliman his desperately needed meat shields. </div> </div> =====Imperial Fists===== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Masters of Siege Warfare, and excellent with Bolter weaponry, these guys will get the job done. <div class="mw-collapsible-content"> *'''Requirements:''' Only special characters allowed are Captain Lysander and Pedro Kantor. *'''Benefits:''' Re-roll ones to hit with all Bolter weapons (Bolt Pistol, Bolt Gun, Heavy Bolter, Storm Bolter) except the twin-linked Hurricane Bolter, their Devastators get Tank Hunter, and roll +1 on the Building Damage table. In addition, Centurion Devastators are an Elite choice, meaning you can have up to 6 squads of these Marine Matryoshka dolls. *'''Warlord Traits:''' Technically these are for the Crimson Fists, but as a named Successor Chapter who uses the IF Chapter Tactics, they'll suffice. **'''Pain is for the Weak:''' Feel No Pain **'''Die-Hard Defenders:''' Counter-Attack and Stubborn, which makes these guys a lot tougher to shift, especially when added with Lysander. **'''Veteran of Rynn's World:''' Hatred and Preferred Enemy (Orks). Yeah, those green walls can't do shit now, if they ever could. **'''Experienced Instructor:''' If your Warlord doesn't shoot or run in the Shooting phase, he can nominate a friendly model within 12" to use his Ballistic Skill. Pretty much Telion upgraded to be useful on more heavy weapons. **'''Unwilling to Die:''' Eternal Warrior. NICE. Just hope you didn't buy the Shield Eternal and roll this. **'''Heir of Dorn:''' Warlord and all friendly Crimson Fists within 12" gain Fearless. *Relics of the Phalanx Imperial Fist specific relics they can use in addition to the regular ones. **'''The Eye of Hypnoth''': 15 points. Used in place of a shooting attack, it can target a unit or a building - it reduces a unit's cover save by 1, or all of the target building's AVs (i.e. all three sides) by 1, until the end of the phase. Shaky value, especially since it doesn't stack with an Auspex - unless fortifications are a staple of your meta. ***Note: It DOES stack with a Skitarii/AdMech omnispex. **'''The Angel of Sacrifice''': 10 points, Chaplain only. When killed in assault, Chaplain stays around until close combat attacks are resolved, and then a
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