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Warhammer 40,000/8th Edition Tactics/Adeptus Titanicus
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=Special Rules= *'''Imperial God-Engine:''' Titans can simply walk out of combat whenever they so please without taking any of the regular penalties for doing so. Tired of stepping all over his Tactical Squads? Walk away and blow his tanks to pieces! Worried about taking damage you can't save against from that Knight Gallant? Walk away and blast them to bits in the shooting phase instead! This half of the rule effectively means that Titans can never be tarpitted outside of literally filling the entire table. They can also move over enemy infantry to boot! While they can fire heavy weapons on the move with no penalties, they don't benefit from cover unless they're at least half obscured from view. Unlike Knights, they can also fire their guns at models within 1" of them (unless the model has the {{W40Kkeyword|Titanic}} keyword). *'''Macro Weapons:''' Not exclusive to Titans, but worth noting since most of your weapons will be in this category. They can't be fired on the move unless the user has the {{W40Kkeyword|Titanic}} keyword (which all your units have, luckily), and can never Overwatch. However, any damage they inflict on a target with the {{W40Kkeyword|Titanic}} or {{W40Kkeyword|Building}} keyword is doubled (after any randomized damage is rolled for) so they're ideal for blowing up other Titans. Or anything else, given their absurdly high average stats. *'''Void Shields:''' These are a special save that can be used in the place of an armor or invulnerable save against any non-melee attack. They're not affected by AP, and unlike invulnerable saves they can be used to negate mortal wounds. Each mortal wound has to be saved against separately, so while you might not be able to cancel every mortal wound outright, they can still be mitigated to some degree. The roll needed for the Void Shield save is listed on each Titan's damage table. Note that this save will decrease as your Titan becomes more damaged, and as mentioned before it will not protect against melee attacks. *'''Icon of Imperial Might:''' Limited to Reavers and Warlords, this forces all enemy units within 9" of the Titan to add another D6 to their morale tests, thus increasing the odds that they'll fail and lose models. **Average of 3.5, it will only really matter if your titans in melee but it adds to your anti-tarpit capability by making the tarpit run away faster.
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