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==Special Rules== *'''Arch-Daemonic Ritual''': Ever wanted to meet Satan himself? Now you can! A special version of the Daemonic Ritual designed for your big nasty Lord of War Daemons, namely An'Ggrath, Zarakynel, Aetaos'Rau'Keres and Scabeiathrax. There are a few differences: you roll up to '''9'''D6, but if you roll triples, your {{Template:W40kKeyword|CHAOS CHARACTER}} goes SPLAT. Zarakynel can be reliably summoned with this and Scabby around half the time, but An'Ggrath and Aetaos might require some re-roll shenanigans to pull off. Note that the Word Bearers Stratagem does NOT protect against rolling triples on this, as it only stops Mortal Wounds, but re-rolling should let you get it off most of the time, so it's still very helpful. It's strongly recommended to keep some barebone Warpsmiths or Exalted Champs around if you're attempting this so you don't accidentally SQUELCH your tricked out Sorcerer. Alternatively, a trio of R&H Renegade Commanders can be picked up for a measly 75 points if you're opposed to playing Word Bearers and are looking for some chumps to get splattered for your expensive Marines. *'''Daemonic Ritual''': Grab your robe and <s>Wizard Hat</s> Sinister Hood. Build a salt circle, find yourself a goat carcass, and a willing (or unwilling if you're into that) virgin participant. Too far for a wargame? Well this is 40k, you already sold your soul to get these models, didn't you? Time to summon Daemons! Any {{Template:W40kKeyword|CHAOS CHARACTER}} can take this action instead of moving during the Movement phase, with the notable exception of Cypher. Roll 3d6 and you can summon up to that many Power Levels worth of new friends! This is very useful when utilized to place (cheap) charge-blocking fleshwalls or objective humpers where needed, instead of footslogging across the map. But DO NOT go overboard with reserved points for summoning and do not rely on summoning something big (with the possible but still discouraged exception of the Keeper of Secrets.) Daemon Troops are four power for 10 models, with the ability to upscale through unit size if you roll high. Be warned that rolling doubles inflicts a Mortal Wound and rolling triples inflicts D3 of them. If you don't have a reliable way of restoring Wounds or rerolling dice, think twice before using your Warlord for this. Remember that {{Template:W40kKeyword|CHARACTERS}} with Marks can only summon their associated god's minions. *'''Death to the False Emperor''': The replacement for Veterans of the Long War. Every time you roll a 6 to hit (or a 5+, if you have a +1 modifier for example) in close combat when fighting against Imperial scum, [[Exploding dice|you get to immediately make another attack]]. These attacks cannot generate additional attacks themselves. Don't forget when you fight Imperial armies. *'''Despoilers of the Galaxy''': Objective Secured by any other name is still as powerful. *'''Hateful Assault:''' If you charge, are charged, or perform a Heroic Intervention, get +1 Attack. Anyone with the {{W40kKeyword|HERETIC ASTARTES}} or {{W40kKeyword|FALLEN}} keywords gets this - i.e. literally everything in the Codex except...those with the {{W40kKeyword|CULTIST}} keyword. Also applies to vehicles, so now Helbrutes are even more attractive, and makes bolt pistol and chainsword builds MUCH more appealing with the extra attacks. *'''Malicious Volleys:''' 2nd Edition Returns. Any {{W40Kkeyword|Heretic Astartes}} model using a Rapid Fire bolt weapon can take double the listed attacks (2 for Bolters, 4 for Combi-bolters, etc) if at least one of the following is true: **The target is in half range. **The model didn't move during the previous Movement Phase. **The firing model is a Terminator, Biker, or Helbrute. ***Opinion: This isn't the most powerful rule by any means, but it kindles some life into small arms fire as well as increasing the effective range of Terminator Combi-bolters. Compared to the Imperium, you don't have as many bolt weapon varieties; and lack Hurricane Bolters or Bolt Rifles to make use of the rule. What you do have though is Rubric Marines - who will love this rule. It also indirectly increase marine survivability as it gives Marine Squads the option of being able to sit in cover or on an objective and still benefit from rapid firing. Take a few squads with bolters and a heavy bolter or two and post them up on an objective for some solid objective campers. You can also do the same with regular terminators, 10 termies with combi bolters now always put out 40 shots in the shooting phase. Paired with their Melee abilities this makes them one of the most versatile units in the entire game, able to deal with hordes and vehicles alike with ease. *'''Mere Mortals''': Added in the revised Codex, this prevents Cultists from gaining benefits from Legion/Renegade Traits. Oddly, doesn't affect Dark Disciples, but at this point GW are just desperately trying to get CSMs on the table, so Cultists will never see anything beneficial long-term.
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