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Warhammer 40,000/8th Edition Tactics/Eldar Harlequins
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===Ghost Space Clowns vs. Regular Space Clowns=== '''23/07/2017 FAQ''': You must have Yvraine, The Visarch or The Yncarne as your Warlord to be able to give any Aeldari units in your army the "Ynnari" keyword. Yvraine and The Yncarne are your only access to the Revenant Discipline and the same FAQ finally gave The Visarch a 4++ Invulnerable save. It's a Tax, but all three characters are in a good spot now. GW has to sell that box set I guess. Remember that you still need to to take the following units in a separate Detachment should you wish to use them: Dhrazar, Mandrakes, Urien Rakarth, Coven units and The Avatar of Khaine. '''16/11/2017 FAQ''': Soulbursts now cannot be triggered on your opponent's turn, and only one of each particular action can be performed on your turn. Given the charge-happy nature of your Harlequins, it's hardly worth giving up your ability to advance ''and'' charge as well as the ability to fall back, shoot and charge ''again'' so you can squeeze in a maximum of one extra charge ''if'' you kill a squad on your turn. This constraint does not apply in Narrative/Open Play games, however. '''16/04/2018 FAQ''': You can no longer take Ynnari detachments with mixed troops due to changes to the Army of the Reborn rule. They must now be pure Craftworlds, Drukhari or Harlequins detachments only. They still don't receive a masque/craftworld/kabal etc trait, but they do now count for the purposes of unlocking stratagems, so you don't need to bring an additional "pure" detachment just for that purpose. You must also add one of the Ynnari HQs to *every* detachment you want to be Ynnari, as well as nominating one as your Warlord. '''White Dwarf Ynnari Index/Psychic Awakening: Phoenix Rising''': The Ynnari received a massive rework, gaining their own Warlord Traits, Stratagems, Relics, fully fledged psychic discipline and Tactical Objectives. They additionally received their own version of Objective Secured (finally) and updated faction Keywords. The best news is that Strength from Death now functions more akin to a Masque Form or Craftworld Attribute, no longer disabling abilities like Rising Crescendo or Battle Focus. The bad news? The Soulburst mechanic was entirely reworked in what could be considered a ''severe'' nerf, no longer granting out of phase actions. Instead, while it triggers for all of your units across the field whenever ''any'' unit dies, all it does now is grant them the "Fight First" combat rule, giving them a +1 to-hit if they already could or just charged. This ability isn't ''terrible'' persay, as having an effective BS2+ on the charge across your entire army is nothing to scoff at considering your combat oriented playstyle. It's simply underwhelming compared to several of your vanilla options, especially since it's only active ''if'' a unit is completely wiped out where virtually every other attribute in the game is consistently active (even if they have some variable condition, like the 12" rule for Alaitoc or Raven Guard, for example). In terms of all the new tricks and trinkets you get? It's a very mixed bag. On one hand, the Warlord Traits and a couple of the relics are actually really solid picks, ''almost'' worth considering a token Supreme Command detachment for some particularly lethal HQ choices. On the other hand, the Revenant psychic discipline only offers one or two powers genuinely worth taking and comes with the tax of locking out any access to the Phantasmancy Discipline for your Shadowseer's use (not even mentioning how all {{W40Kkeyword|Ynnari}} units can't benefit from Runes of Fate/Battle or Phantasmancy powers any longer, directly or otherwise). The stratagems and objectives are where the Ynnari fall flat on their ass. What stratagems weren't simply copy-pasted from the other aeldari factions are generally overpriced and situational at best or flat out useless otherwise. Your tactical objectives suffer similar issues as well, simply being inferior copy-pasted versions worth fewer VPs for the exact same tasks that the vanilla versions also must complete. Granted, tactical objectives aren't a concern unless you're playing Maelstrom of War, so many players may not even notice this particular issue. So, should you have your harlies join the Ynnari? These days, definitely not fully. A small, secondary detachment is certainly a decent choice worth considering if you want to build a bit of an HQ death star, but you sacrifice far too much from the rest of your army if you commit your detachments to the Ynnari entirely. A situational +1 to hit in melee on the charge isn't worth giving up a guaranteed extra attack on the charge, or effective morale immunity when you want to go big. Between barring all named characters, several notable units (like your Solitaire) and banning the new perks and abilities granted through each faction's psychic awakening, there just isn't much the Ynnari offer that sticking with the vanilla factions can't also provide or even outperform entirely with their own inhouse selections.
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