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===Getting Started=== The Thousand Sons are one of the middle releases of 8th edition, and experience has shown this to be a negative rather than a positive. Contemporary Codexes either copy elements and features of previous releases, or build upon lessons learnt from player-feedback leading to power creep. You are now quite reliant on splat-books. It's also a grey-area about when GW will revisit the entire army again. On the other hand, 8th Edition has been marked by continual change, with unit entries being rewritten and tweaked constantly both in Chapter Approved, FAQ's, White Dwarf and now Psychic Awakening so take that as you will. Despite this you should get your hands on the following in the listed order: *'''The Most Recent FAQ and Errata''': For rules clarification and fixes. *'''Codex Thousand Sons''': Released February 2018. *'''Psychic Awakening: Ritual of the Damned''': Grants rules for the Nine Cults and additional stratagems and the latest point costs. *'''Chapter Approved 2019/Munitorum Field Manual''': Additional missions and useful points updates. (Ritual of the Damned also includes latest points so skip this unless you want it for other armies.) *'''Codex Chaos Space Marines, Version 2''': Released in April 2019. Allows you to Ally in the new units from Shadowspear and Vigilus Ablaze. *'''Index: Forces of Chaos''': For all your Forge World needs. *'''Start Collecting: Thousand Sons:''' A good launching off platform for new players. Contains Ahriman (weird for a named character but there's not much else), 1 unit of 10 Rubric Marines, 1 unit of 10 Tzaangors, and 2 Tzaangor upgrade kits, in case you want them to have the chainswords and pistols (you don't). *'''Thousand Sons: Legends PDF''': For 'Legacy Units' and Wargear options (eg. Combi-Plasma's and force axes.)
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