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===Marks of Chaos=== The Marks were always a bit of a middle-spot between wargear and keywords for your forces, and this edition especially sees that. Now taking a mark doesn't only cost 15 points, but it also bumps up the unit's Power Level by 1 (which only matters for Strategic Reserves). Each grants you a passive bonus, a keyword that lets you benefit from various God-specific buffs (namely two Stratagems, a Spell all marked psykers automatically know, and one Prayer), and unlocks your Icon's main bonus - Icons are depressingly rare now. Marks only go on {{W40kKeyword|Core}} and {{W40kKeyword|Character}} units, which are mostly Infantry and Bikes, but a Dreadnought can get one too. *{{W40kKeyword|CHAOS UNDIVIDED}}: The default option. Offers nothing but a keyword to replace. Said keyword is only ever used to take a meh Daemon weapon and use one meh Stratagem, so not really an option at all. *{{W40kKeyword|KHORNE}}: +1 Strength in melee on the turn you charge, get charged, or heroically intervene. Going up from S4 to S5 is usually very nice. The God-Strats are moderately useful, though you can no longer fight twice with them. **You might've guessed this, but no, you can't put this mark on any {{W40kKeyword|PSYKERS}} you have. {{W40kKeyword|PRIESTS}} can take it, but nothing is stopping a Tzeentch-aligned Sorceror from buffing your Khornates. **RAW could mean that this strength bonus applies to melee weapons with preset strength characteristics. *{{W40kKeyword|NURGLE}}: Attacks against a marked unit with a Strength equal to or at least double the unit's Toughness are -1 to-wound, which slightly reduces the impact of handheld weapons like bolters, but also MEQ grinders like plasma, melta, and Battle/Demolisher Cannons. Nurgle Strats are great - becoming untargetable and/or getting Transhuman is nice for objective holders. *{{W40kKeyword|TZEENTCH}}: The first failed saving throw for a marked unit each turn deals 0 damage, letting you shrug off massive blows like lascannons and meltas. 'Each turn' means twice per round, your turn and enemy turn. The God-Strats are very situational. **If you want durability, go Nurgle. Savvy players will shoot you with boltgun equivalents to render the Mark useless, so the mark is only worth it with the accompanying Icon, or for Characters who can avoid being shot at. *{{W40kKeyword|SLAANESH}}: Marked units always fight first. Sounds quite abusable. The God-Strats are too fiddly for their own good. **In case you've forgotten, the {{W40kKeyword|EMPEROR'S CHILDREN}} must take this mark on any unit that can take it, which is quite costly.
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