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===Weapons=== {| class="wikitable" border="1" |- ! ! Range ! S ! AP ! Type |- | Chainsword | -- | User | 5 | Melee, Rending |- | Combat Knife | -- | User | -- | Melee, Shred |- | Lightning Claw | -- | +1 | 3 | Melee, Specialist Weapon, Shred |- | Power Fist | -- | x2 | 2 | Melee, Specialist Weapon, Unwieldy |- | Power Axe | -- | +2 | 2 | Melee, Rending, Unwieldy |- | Power Sword | -- | +1 | 3 | Melee, Rending |- |Power Maul | -- | +3 | 4 | Melee, Concussive |- | Assault Cannon | 36" | 7 | 3 | Heavy 4, Rending |- | Autocannon | 60" | 8 | 3 | Heavy 8 |- | Bolt Pistol | 24" | 6 | 4 | Pistol, Rending |- | Bolter | 36" | 6 | 4 | Assault 2, Rending |- | Combi-Weapon (Primary) | 36" | 6 | 4 | Assault 2, Rending |- | Combi-Flamer (Secondary) | Template | * | * | Assault 1, Flamer, One Use |- | Combi-Grav (Secondary) | 24" | - | 2 | Salvo 3/4, Concussive, Graviton, One Use |- | Combi-Melta (Secondary) | 24" | 9 | 1 | Assault 1, Melta, One Use |- | Combi-Plasma (Secondary) | 36" | 7 | 2 | Assault 4, Gets Hot!, One Use |- | Flamer | Template | * | * | Assault 1, Flamer |- | Grav-Pistol | 24" | - | 2 | Pistol, Concussive, Graviton |- | Grav-Gun | 32" | - | 2 | Salvo 3/4, Concussive, Graviton |- | Heavy Bolter | 48" | 7 | 3 | Heavy 6, Rending |- | Lascannon | 60" | 8 | 2 | Heavy 1, Instant Death, Puncture |- | Meltagun | 24" | 9 | 1 | Assault 2, Melta |- | Missile Launcher (Super-Flakk) | 60" | 8 | 3 | Heavy 2, Skyfire, Interceptor |- | Missile Launcher (Super-Frag) | 60" | 6 | 5 | Heavy 2, Large Blast |- | Missile Launcher (Super-Krak) | 60" | 10 | 2 | Heavy 2 |- | Plasma Pistol | 24" | 7 | 2 | Pistol, Gets Hot! |- | Plasma Gun | 36" | 7 | 2 | Assault 4, Gets Hot! |- | Storm Bolter | 36" | 6 | 4 | Assault 4, Rending |} *'''Flamer''': Shots wound on a 4+, and ignore armor on a 6. The wounded unit must test Initiative every turn afterwards, putting it out when it passes and taking another hit (using the profile of the weapon that hit it) if it fails. Against open-topped vehicles, it counts as a single penetrating hit. This weapon has no effect on any other vehicles or flyers. *'''Puncture''': Draw a straight line from the weapon. Any targets hit or penetrated by this weapon will have the weapon go past them, subtracting 1 from the strength until it either goes out of range, misses, fails to penetrate a vehicle, or fails to wound a non-vehicle unit. When rolling for penetration, the user can roll 2d6 and take the best result for the initial roll, but not for any re-rolls. ;NOTE: FOR ALL INTENTS AND PURPOSES, GRENADES AND MELTA BOMBS SHALL BE IDENTICAL TO THOSE USED IN THE BASIC WARHAMMER 40,000 RULEBOOK.
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