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===Elites=== *'''Primus Terminator Squad''' These guys max out at 5 Terminators, but Among Equals means that they can split and rejoin other Terminator squads. Or at least, could if you could take more than one Primus Terminator squad. It can work with a Terminator Command Squad or Honor Guard. *'''Night Owl Bulwark Squad''' These guys are the Sternguards of the Nightmares. They get two heavy weapons regardless of squad size, but with Special Ammunition, it's a bit of a trade-off. Combi-weapons are best here, preferably anti-tank weapons as Dragonfire rounds ignore cover and thus make Flamers less attractive. Notably, a Darkfire Flare Rifle, if it hits the target, will let the rest of the squad re-roll missed hits. This is significant. *'''Secundus Nightkin''' A touch expensive at 20 schmuckers a pop, these guys infiltrate and use sniper rifles exclusively. At BS5, they'll almost always hit, so a darkfire flare rifle isn't as useful. One special or heavy weapon per five-man team, and two can have demo-charges. Significantly, they can take hellfire rounds for 30 points per model, making them hit and wound on a 2+. What's the catch, you might ask? It's an AP6 weapon. Not precisely inspiring. Lastly, they have special snowflake stances making them either A: Slow and Purposeful, B: Have defensive grenades, C: Move Through Cover, or D: Immediately go to ground, yet retain the ability to shoot, albeit at BS3. This is where a darkfire flare rifle comes in handy, a 50/50 shot of rerolling your 50/50 other shots? Not terrible. Note that Galen makes these guys Troops, which is pretty cool. *'''Dreadnoughts''' A typical Dreadnought, until you upgrade it to Veteran. A Primus Dread gets resilience against stuns/shaking and fleet, Secundus gets Stealth and a Darkfire Flare Rifle, Night Owls gain Tank Hunter and +6" range. If you take this, USE THE DAMN MELTA RULE. Last but not least, an Apothecary dread gives a unit within 3" Feel No Pain. This is pretty cool. *'''Ironclad Dreadnought''' It's a bog-standard Ironclad dread. Move along, citizen. *'''Walking Dead Dreadnought''' It's a Dreadnought that went insane from lack of sleep. Considering I'm awake at 2 AM writing this, I can sympathise. Immune to stun, can take a heavy flamer, fleet, furious charge, and can take lightning claws. Drop pod it into enemy lines and declare with utter solemnity that forsooth, the Rape Train Got No Brakes. *'''Techmarine''' For some reason, you can upgrade Techmarines to non-HQ-slot Masters of the Forge. Why this was a good idea is beyond me, but you can do it. It's about the same as a regular Master of the Forge, including the ability to take one Icelus Dreadnought as troops per Techmarine. They CAN take Servitors, but why you would do so is beyond me.
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