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===Troops=== *'''Infantry Platoon:''' Basic core of the army. Consists of a multitude of parts and options. Think of it as a force organization chart in your force organization chart, so you can write yo list while you can write yo list. Can add on extra squads of Heavy and Special Weapon Squads to support the Infantry Squads' lasgun spam. You could also put your heavy weapons in Infantry squads, but then you'll have to waste lasgun fire if you need to engage heavy opponents and tanks. Take this is you plan on going into a blob Killteam **'''Platoon Command Squad:''' The only reason you are taking this is because is because it is required. Forget about your orders, as they are useless what with the whole every man for himself. You still have 5 guys, 2 that can take special weapons, and 2 to become a heavy team. Don't bother with the heavy weapons, the points are better used in a heavy weapons teams. Take the special weapons, and move on. ***'''Captain Al'rahem:''' With the whole everyman to himself, Al'rahem is pointless. Yes you have a plasma pistol. Yes you can outflank, and yes you have a knife that instant kills. But look at the points. You are already up to 200, and have no special weapons to show for it. Useful if you need objectives, but other wise should be over loocker ***'''Commander Chenkov:''' Avoid. You have no conscripts due to points limit, and no orders to use. **'''Infantry Squad:''' If you play blob guard, this is going to be your bread and butter, if you play a balance of blob and mech, you are still going to take these dudes, because they make it happen. They are paper thin, only hit half the time, and they run away if it can't be helped. But its for fucking sure that they can be made a monster. With two to three squads on the field, You will have numbers. You will even have a few special weapons if the points are available. Avoid taking heavy weapons as they will eat up points when compared to heavy weapon squads. **'''Conscripts:''' Don't bother, you don't have enough points. **'''Heavy Weapon Squad:''' This is where the awesome firepower comes from. Some don't like them because they die rather quickly if they are in front of the Squad. This can be solved by putting them in ruins or other such cover. But if you buy Heavy Weapon Squad instead of putting heavy weapons in your Infantry Squad, they can target big things and not waste the lasgun fire. Lascannons are nice here. Autocannons are good for giving Monstrous Creatures and MEQs a hard time (your opponent can only make so many armor saves when your guns wound on 2s for the latter and the former isn't known for fantastic armor) and can put up a good fight against you average transport (especially if you can get a side or rear hit in) and if you kit out a whole HWS with them, they put out enough shots to not make a basic Guardsman's BS3 too terrible. In fact the only one that isn't that good to take here is the heavy bolter (which is already provided by almost every vehicle you can field). They are slower than Sentinels, but they are cheap for what they do (per-model), can be modified to engage any threat, and don't take up an important Force Organization slot by themselves. Not much to add or change for killteam **'''Special Weapon Squads:''' It's a 65 point team of meltaguns (everything else can be provided better by Veterans). Make the three guys with special weapons specilists and move on. On a related note, the platoon can still take Commissars. Not the best add on to the Team, but they do bring some ok weapon skills and equiptment. *'''Veteran Squad:''' The second way to view a kill team. These guys need as many advantages they can get. Camo cloaks and carapace are good ways to maximize cover and armour. Some special weapons as specilists never hurt. A guy with a Demo charge and infiltrate gives a cheap Marbo. A Chimera will bring some fire power if you bring only one squad. **'''Gunnery Sergeant Harker:''' He gives the squad stealth, move through cover, and infiltrate. Shit just got real. Hide the men all around, move, and laugh as your cover saves are just as good as marine armor. Be careful though, you still only have 10 guys, so make shore you use everyone to their fullest. **'''Sergeant Bastonne:''' Expensive at 60 points, but comes with Carapace and a Power Sword. Orders useless in Killteam. Compare to Harker, and cry. *'''Penal Legion Squad:''' The third option. Not the most points effective use of a kill team. You have no options, standard guard stats, and random rolls at the start of the game. Take 1 and one of the elites. If two are taken, take an elite. Not the best choice, just a middle ground between the blob team and veteran team
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