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Warhammer 40,000/Tactics/Kill Team(8E) Xenos
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===ELD Faction Attributes=== *'''Alaitoc - Fieldcraft:''' Your units are considered obscured if targeted by enemies further than 12" away from them. **On one hand, this is very useful for your dudes on the approach; your squishier Guardians need all the help they can get to slip into range without getting shot off the board. Rangers of course benefit from this immensely, as they are able to set up in more exposed areas without being penalized for doing so. Once your Guardians and Wraithguard are in range, however, this attribute won't keep them any safer than usual. This rings especially true for your melee focused units like your Howling Banshees and Striking Scorpions. ***But how often are more than 12" away and aren't obscured by something anyway? Even when it is in play, its barely a benefit. Take something else. *'''Biel-Tan - Swordwind:''' Your Dire Avengers, Howling Banshees and Striking Scorpions gain +1 to their Leadership and all Shuriken weapons re-roll hit rolls of 1. **A great choice for fluffy Aspect Warrior focused lists where individual leadership matters so much more. Dire Avengers and Guardian Defenders love the free re-roll support on their main weapons in particular. *'''Iyanden - Stoic Endurance:''' Roll a D3 for Nerve Tests instead of a D6. **A decent defensive perk, this'll help keep your dudes in the fight if your opponent's backing you into a corner. Guardian units, being your most cowardly, definitely appreciate this perk more than your braver Aspect Warriors and Wraith units do. *'''Saim-Hann - Wild Rider:''' All units can re-roll failed charge rolls. **For melee focused lists involving lots of Storm Guardians, Striking Scorpions, Wraithblades, Combat Exarchs and Autarchs, this is fantastic for them. Sadly, Howling Banshees gain nothing from this list since their reworked Acrobatics rule grants them re-rollable charges anyways. *'''Ulthwé - Foresight of the Damned:''' Grants all of your units a 6+ FNP. **Situational, but also arguably the best perk for more general lists. Nothing can argue with the benefit of potentially ignoring a wound, especially since each one matters so much more in a game like kill teams.
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