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==Sniping== * Many squads gain a disproportionate amount of strength from any special/heavy weapons they are carrying with them, or from the occasional superior character leading said unit. As a result, there are some occasions where you can mostly neuter the strength of the unit if you kill those specific models. * Although Characters can get "Look Out Sir" rolls, troopers armed with upgraded weapons do not. Thus, a competent player will generally hide such models in the "Center" of a formation, where they are shielded by their buddies (since the closest models from an attack vector are hit first). * There are two main ways to single out enemy models in a unit: The first is to use weapons which can single out specific models. This includes attacks with the Precision Shot rule, or Beams/Focused Witchfires. These attacks tend to have inefficient economy of force. * The second way is to force key models to be the the closest visible ones singled out by your firepower. This is generally more efficient, but is situational and requires more prep-work to pull-off. Several ways to more reliably force your attacks to wound the models you want dead include the following: **Using "Barrage" weapons (Mortars/etc) changes the attack point of origin from the firing unit's location, to ground-zero of the blasts **Though it's basic, it bears repeating: Always keep careful track of the order in which the models in your unit fire. A good motto is: AOEs first, "basic weapons" second, then "big hitters" last. (Of course, if your opponent is running a Wolfstar or other unit full of tanking characters, adapt accordingly). **If you have ready access to powers that let you move and fire during the Shooting Phase (Battle Focus, Feints & Ambushes, the "Fire & Move" order for Guard, Marines in a Stormlance Demi-Company, etc), you can line troops down one attack vector. Units that can move after firing can move aside so they don't grant the enemy cover from your next firing squad (think of center-peeling and you're not too far off). Units that can move-then-fire in the shooting phase, you can further reposition your models based on any opportunities to hit the "next closest model". **If all else fails, you can aim to block visibility to the parts of the enemy unit you don't want to shoot. This is yet another reason why Rhinos and convoy formations can be nasty. You can play "Space Invaders/shooting gallery" with your troops forming a triangle, and firing at a distinct subset of models they wish to remove. [[Category:Warhammer 40000 Tactics(7E)]]
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