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Warhammer 40,000: Boltgun
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==Enemies== As noted above, the enemies in this game are Chaos, Chaos, and more Chaos. Appropriate for a game that wears its Doom influence on its sleeve, though surprisingly, there are absolutely no Khorne enemies in the game (though the ending cutscene suggests they might show up in DLC). The Daemonic presence is a mix of Nurgle and Tzeentch forces, who are presumably all competing to get Graia's spoils. The Chaos Space Marines, meanwhile, are all [[Black Legion]]. And of course, Chaos Cultists for the role of "begging to be mowed down" fodder. * '''Cultist with Autogun:''' Your basic mooks. Staring at them too long will cause them to die (probably of fright given who they're going up against). * '''Heavy Stubber Cultist:''' No Doom 1 chaingunner, but tougher and more annoying than the basic cultists, they fire a gun that has the spread of butter and the ability to suppress you outright. Take out these guys first. * '''Cultist Champion:''' Shotgun-toting Cultists who, judging by the name, are the Head Goons of the cultists. Take them out from a distance. * '''Plasma Gun Renegade:''' You'll want to take these guys out ASAP. They're able to take out a good chunk of your health with a charged up plasma shot, but on the bright side they don't have a ton of health. Attacking them mid-charge makes them roll a 1 and explode, so if getting into Chainsword range isn't an option just hit them with a well-placed and well-timed Bolter shot. * '''[[Chaos Space Marine]]:''' Bigger and stronger than the cultists (duh), and therefore a priority target, especially if there's multiple in the same place. They carry boltguns and are nearly as tough as you are, so don't fight these guys fair. Try to spam grenades at them, stun them with charges or melee attacks, or hit them with Plasma from a distance, because out in the open they can kill you just as fast as you can kill them. Be aware that they can also throw grenades, so keep an eye out for red circles appearing at your feet. * '''[[Chaos Champion|Aspiring Champion]]:''' A dual chainaxe-toting Chaos Marine, meaning that you don't want to get near them, the problem is he charges at you like a bull, always stays locked on and deals MASSIVE damage on contact. No, melee attack lock-on is useless; he'll kill you in seconds and doesn't get stunlock. Has a chance of coming back from the dead with a massive rage-on, cementing their place as the biggest pains in the ass you can face (quite the feat, given how many irritating enemies there are here). Also, don't think that you're safe just because you're far away, as they can and will pull out a [[Plasma Pistol]] to prove otherwise. Tl;dr: A [[Khorne|Khornate]] [[Khorne Berserkers|Berserker]] in all but name and devotion. ** '''Chosen Champion''' - The aforementioned return from the dead, having been given a huge dose of Chaos Juice by the Gods. Tougher than the Aspiring Champion and gains all their health back. Prevent them from reviving by destroying their body whenever possible, either with gratuitous firepower or, if backed into a corner, revving your Chainsword until the Aspiring Champion is a bloody pulp. * '''Chaos Terminator:''' Autocannon-toting bastard in a suit of Terminator armor. These guys are tough and even plasma struggles to take them down. You'll want to employ cover and get the hell away from the wall of [[Dakka]] these guys will throw at you. Interrupting their shooting to bait them into a slow (but nasty) melee attack may be your best option, since their salvo reload takes ages and actually makes them vulnerable. * '''Lesser Plague Toad:''' Not a problem individually, but in enclosed areas with multiple of them, your life becomes hell. They have two attacks: licking you (which feels oddly [[Slaanesh]]-esque for a Nurgle Daemon, doesn't it?) and spitting slime, which will attach to a region and explode. Prioritize eliminating these guys ASAP. * '''[[Plague Toad]]:''' A bigger Plague Toad that's tougher, grosser, et cetera. Dangerous on its own, lethal if it has a Lesser Plague Toad posse. Once you get the Heavy Bolter, it's pretty good at keeping these overgrown frogs at bay. * '''[[Nurgling]]:''' One of the more annoying enemies, and also one of the most common. They are weak and go down in one hit, but they can easily swarm you and whittle down your health. Don't waste a plasma bolt or grenades on them (though an exception to the latter is that a frag grenade can save your ass if you're getting swarmed by a fuckton of them), instead take them out with a bolter shot or a shotgun blast. Melee attacks can easily miss these guys, so its best to take them out before you get surrounded. * '''Pink and Blue Horror:''' The basic Tzeentch goons, which you will get well-aquainted with over the course of the game. The pink horror has a ranged attack, and when he dies, two blue horrors spawn who will immediately rush into melee. Blue Horrors can also spawn on their own, and when they die, they spread fire around their corpse (no Brimstone Horrors here). * '''[[Screamers of Tzeentch|Screamer of Tzeentch]]:''' Annoying flying mantas which'll lunge at you. Thankfully, they're not that well armored, and your standard Bolter will get the job done (and a Heavy Bolter will shut them down completely). * '''[[Flamers of Tzeentch|Flamer of Tzeentch]]:''' Floating spellcaster beasties, which act more like a shotgun than a "flamer" despite the name. Their attacks shoot 5 pellets at you, which can deal some nasty damage if you're caught by all of them. Ironically, closing the distance is not a bad idea, as your chainsword can take them out much quicker than shooting. * '''Exalted Flamer:''' An upgraded Flamer with a bird head, tougher defense, and stronger flame pellets. Nothing a well-placed Plasma or Melta shot can't fix, though. * '''[[Foetid Bloat-Drone]]:''' Dangerous armored flyer that throws a bunch of Nurgle AIDS at you. Careens and crashes when you kill it, so be prepared to dodge if you get unlucky. Use plasma (or Grav if you need it gone right fucking now). * '''[[Ambull]]:''' Big xeno brutes that charge at you...or your enemies. [[Lulz|Yep, they're just as likely to maul the cultists as they are to attack you]]. Can possibly be used to your advantage. Slower but more durable version of aspiring champion.
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