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Warhammer 40,000: Eternal Crusade
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===Space Marines=== Ah, Space Marines. Heroes, [[Mary Sue|Mary Sues]], warrior monks and beakies, the Space Marines are the "generalist" faction, with no particular strength or weakness. Their Apothecaries tend to be better in defensive environments, and with the addition of the Storm Shield, they have taken defense as their main stick. There's not a lot to say about them; they're marines, what do you expect. The current playerbase is predominantly Space Marines, and Space Marines fans make up 40% of the fans. So nothing new there. A lot of people are crying on the fact that Space Marines don't feel "Space Marine" enough, being too weak and feeble for their taste. While the TTK was slated to be increased, a lot of people are in for a surprise when Marines aren't the most powerful faction in a game with four, equally supported factions. Part of the "problem" here is the engine mechanics, which deliberately makes all characters in the entire game somewhat sluggish (the best example is how infantry have a maximum turning speed, so upping your mouse sensitivity won't let you you 360 quickscope, and there's lots of other more subtle examples). It also doesn't help that many new players first start out as Space Marines before deciding which faction to go to next. *'''Chapters''': [[Ultramarines]], [[Space Wolves]], [[Blood Angels]], [[Dark Angels]], [[Imperial Fists]], [[Flesh Tearers]], [[Black Templars]], [[Crimson Fists]], [[Angels of Absolution]], [[Silver Skulls]]. *'''Faction Leader''': [[Belial]], Master of the [[Deathwing]]. **'''Sub-Faction Leaders''': ***Ultramarines: Something called a "Techmarine Suprema" the devs puled out of an old White Dwarf. The only named Techmarines the Ultras have are Vexos and Fennias Maxim. We'd mention Sevano Tomasin, but he's dead. ***Space Wolves: [[Ragnar Blackmane]]. ***Blood Angels: [[Mephiston]], Lord of Death. ***Dark Angels: [[Interrogator-Chaplain]] Cassiel. ***Imperial Fists: <s>TBA</s> {| class="wikitable" |+ Space Marine Default Classes ! ! Objective ! Heavy Weapons ! Ground Melee ! Air Attack ! Medic / Support |- ! Unit | [[Tactical Squad|Tactical]] || [[Devastator Squad|Devastator]] || [[Assault Squad|Ground Assault]] || [[Assault Squad|Assault]] || [[Apothecary]] |- ! Weapons | [[Bolter]], Stalker Bolter, [[Storm Bolter]], [[Meltagun]], [[Plasma Gun]], [[Gravgun]], [[Bolt Pistol]], Plasma Pistol, Grav-pistol || [[Heavy Bolter]], [[Lascannon]], Plasma Cannon, Multi-Melta, Grav-cannon || [[Chainsword]], [[Power sword]], [[Power Axe]], [[Power Maul]], [[Power Fist]], [[Bolt Pistol]], Plasma Pistol, Grav-pistol || [[Bolt Pistol]], Plasma Pistol, Grav-pistol, Chainsword, Power Sword, Power Axe, Power Maul, Power Fist|| Bolter, [[Bolt Pistol]], Plasma Pistol, Grav-pistol, Chainsword ''([[Wolf Priest]] cannot has)'', Narthecium/Fang of Morkai ''(Second is [[Wolf Priest]] only)'', Crozius Arcanum ''([[Wolf Priest]] only)'' |- ! Abilities | Capture Objectives || Suppressing Fire, Dedicated Anti-Vehicle Weaponry || Storm Shield (You can choose a sidearm instead, but if that was the case you'd be better off picking Jump Assault)|| [[Jump pack]] (Less armor than Ground Assault, but more mobile) || Narthecium/Fang of Morkai for heals, Can Revive Downed Allies at Full Health by Injecting Them, Can Neutralize Poison by Healing, Different Injection Vials (Adrenaline for Melee Buff, Survival for Damage Resistance, Narthecium for HOT), Heal Beacon (AOE, destructible, only one at a time, infinite supply, has cooldown, lasts for some time), Medicae Grenade (Small AOE, Gives HOT, infinite supply, has cooldown, only one at a time, last for a short period) |} *'''Veterans''': Veteran Tactical, Veteran Devastator, Veteran Ground Assault, Veteran Assault, Veteran Apothecary *'''Elites''': [[Legion of the Damned]] Legionnaire, <s>[[Terminators]] and maybe [[Techmarine]]s, among others.</s> *'''Heroes''': <s>Master of Relics, [[Librarian]]s and [[Chaplain]]s, among others.</s>
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