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Warhammer 40,000: Inquisitor - Martyr
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==Classes== The classes, or backgrounds as they're called in-game, are your standard [[fighter]], [[mage]], [[rogue]], but with 40k slathered on them. Every class also has a sub-class, or an expertise, which changes what [[weapon]]s, [[armor]], perks, attributes, and skill trees you have access to in the beginning. Each armor has its own abilities fueled by a certain resource and they can be worn regardless of the sub-class. *'''[[Death Cult Assassin|Assassin]]:''' The [[assassin]] is your rogue, their special resource is adrenaline, that they get by doing damage and killing enemies, and their ability is to dodge incoming attacks. **'''Infiltrator:''' Starts armed with a [[Power weapon#Power Blade|power sword]] and death cult blades and wearing stealth bodysuit that allows invisibility for a limited time. **'''Eradicator:''' Starts armed with a [[Stubber#Shotgun|shotgun]] and a [[Stubber#Sniper Rifle|sniper rifle]] and wearing fabricator distortion armor that allows for inhuman speed by [[wat|distorting the flow of time]]. **'''Sniper:''' Starts armed with a sniper rifle and an [[Autogun#Autopistol|autopistol]] and wearing hololithic armor that allows them to create holograms to confuse enemies and evade fire. *'''[[Crusaders|Crusader]]:''' The [[fighter]] of the classes, their special resource is focus, which recharges with time, and their ability is to wear [[power armor]]. **'''Assault:''' Starts armed with a power sword and a suppression shield, a two-handed power sword, and wearing assault armor, power armor with a built-in [[Jump Pack]]. **'''Heavy Gunner:''' Starts armed with a shotgun and a [[Lasgun#Lasgun|lasgun]], and wearing demolition armor, power armor with a built-in [[Missile Launcher#Cyclone Missile Launcher|missile launcher system]]. **'''Tactical:''' Starts armed with dual [[laspistol]]s and an [[Autogun#Autogun|autogun]], wearing sentinel armor that allows one to call down a [[Tarantula]] turret. *'''[[Psyker]]:''' The mage of the classes, their resource is warp heat, which if left unchecked can cause perils of the warp to happen, but this can be reduced by using [[Force Weapons]]. Of course, they use psychic powers that you pick out through a separate chamber in the hub. **'''Aetherwalker:''' Starts armed with a [[Force Weapons#Force Sword|force sword]] and [[Force Weapons#Force Rod|rod]], and wearing aetherwalker armor that allows for short-range teleportation by phasing from realspace to the immaterium and back. **'''Empyreanist:''' Starts armed with a [[Force Weapons#Force Staff|force staff]] and wearing empyrean armor that allows one to stop the flow on time for a short time in one spot. **'''Scryer:''' Starts armed with a [[Bolter#Bolt Pistol|bolt pistol]] and force rod, and wearing warpbound armor that allows one to project their presence to locate enemies and supplies. *'''[[Techpriest|Tech-Adept]]:''' Exclusive to the Prophecy DLC, this class takes the role of pet-master. Their unique resource is data-flux, which they spend to summon turrets and servitors (your options are either the small spider-like Psiloi, the big [[Kataphron Battle Servitors|Kataphrons]], and the super-heavy Kastelan) and recharges over time. Of course, their ties to the mechanicus also gives them access to unique technoarchana to augment your pets. **'''Adept-Secutor:''' Starts with an [[Power Weapons#Omnissian Axe|Omnissian Axe]] and mechasapient armor that shares damage that is suffered to an accompanying servitor. **'''Adept-Dominus:''' Starts with an [[Arc Rifle]] and technomartyr vestments that grant an additional slot to summon more pets. **'''[[Skitarii|Adept-Skitarius]]:''' Starts with a [[Radium Carbine]] and necromechanic armor that siphons the wearer's vitality in order to repair any servitors. *'''[[Adepta Sororitas|Battle Sister]]:''' Released in late 2022, the Sororitas provides you access to all the classic weapons like whips and flamers and acts as your [[cleric]]. Their unique resource is Faith, which is gained via fulfilling certain chosen rites and can be used to support allies or debuff enemies. Reaching max Faith lets them channel a literal [[Living Saint]] for a limited time. **'''[[Celestians|Sister Celestian]]:''' Starts with a [[Flamers#Hand Flamer|Hand Flamer]] and holy brazier as well as a [[Power Weapons#Power Maul|power maul]], wearing Celestian Armour that grants an additional slot for rites. **'''[[Dominion Squad|Sister Dominion]]:''' Starts with a boltgun and flamer, equipped with Dominion Armour for some quick sprints. **'''[[Seraphim Squad|Sister Seraphim]]:''' Starts with a bolt pistol and chainsword as well as a plasma gun, donning Seraphim Armour with a built-in jump pack.
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