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Warhammer 40,000: Kill Team (HoR)/Tactics/Dark Eldar(7E)
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===Leaders Only=== *'''Hell Mask''': Drag out those old Archons with flayed faces, because they're back! This forces enemies in combat with the leader to take -1 Leadership as well as Fear. Dope, but pretty overcosted. *'''Gloom Field''': Grants all models (friend AND foe) within 3" Stealth and Shrouded. The issue with this is that while it helps protect you from overwatch, anyone that charges you will get that exact same protection from your overwatch. Better utilized on a pure assault build, where that doesn't come up as often. *'''Terrorfex''': Another old relic, these have the rare distinction of being infinite grenade launchers. Granted, those grenades are harmless and force anyone hit to test pinning at -2Ld, but that's still an incredible help when you need to kill a key target. *'''Xenospasm''': An offensive grenade for once, these are S3 AP3. Pretty good at chunking something in the way, but the Terrorfex has more uses. *'''Vile Reputation''': A fun little tool to mess with people, this forces any enemies in the Leader's IP range become unable to use their own IP. Teamed with the Gloom Field and some backup, this can help you in screwing a backfield commander over. *'''Trophy Rack''': A fierce weapon in a choppy leader's hands, the thing only activates when you kill an enemy Leader in a challenge. In that event, you gain +1 Ld (Cool), and any models in base contact take -1 Ld.
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