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===Magic Armour=== '''''WARNING''''' It cannot be stressed enough, but you cannot take everything on this list on every character. If your character cannot wear heavy armour, any magical heavy armour will be out of your reach. Likewise, you cannot select any shields if your character cannot take them. *'''Armour of Destiny:''' 50pts for Heavy Armour with a +4 Ward. For some characters can be cheaper than a Talisman of Preservation and upgrading to heavy armour. For most, it will be more expensive. Since heavy armour gives a +4 save now, it is marginally better than 8e. However, with the new rules, a lot of armybooks cannot take it. *'''Armour of Fortune:''' 35pts for medium armour with a +5 ward. Can't even take this on Oldbloods.... *'''Trickster's Helm:'''35pts for 6+ and rerolling wounding hits. It can only be recommended on Lord with high toughness. Put this on a Chaos Lord with Mark of Nurgle and the Dawnstone and laugh as strength 4 attacks reroll 6's to wound and +2 armor save. *'''Armour of Resilience:'''30pts for Heavy Armour and +1T. Then wading through enemy a bump from T3->T4 or T4->T5 is welcome protection but only if you already good ward. *'''Armour of Silvered Steel:''' 25pts for a +2 save that cannot be improved. 20pts cheaper than 8th. It can be justified for someone w/o barding or shield. A lot of characters have Heavy Armour or fullplate armour included in their cost. This is only a point of two better for 25 pts... Hard to justify when an enchanted shield and talisman of endurance is equal in price, which would provide the same armour and a +6 ward/ +5 parry. *'''Glittering Scales:''' 25pts for the same old cheese, now one of the only armors Lizardmen and Wood Elves can bring to the field. *'''Shield of Ptolos:''' 20pts for a shield, which grants 1+ armor save against shooting. ̶D̶o̶g̶s̶h̶i̶t̶ ̶i̶t̶e̶m̶ ̶i̶n̶ ̶8̶e̶ ̶a̶n̶d̶ ̶t̶h̶e̶ ̶5̶p̶t̶ ̶d̶i̶s̶c̶o̶u̶n̶t̶ ̶d̶o̶e̶s̶n̶t̶ ̶c̶h̶a̶n̶g̶e̶ ̶t̶h̶e̶ ̶c̶o̶n̶s̶e̶n̶s̶u̶s̶.̶ Great on a lone mounted Warmachine hunter like a Goblin Boss or Glade Captain on a Hawk. *'''Helm of Discord:''' 20pts for a helm which makes a single character in a unit in base contact with wearer's unit to check Ld each turn. If a character fails his Ld test, he cannot attack and is hit (not wounded) automatically that turn. Not reliable, not cheap, but can be funny in friendly games. 10pts cheaper than 8e makes the meme more worth it. *'''Gambler's Armor:''' 20pts for medium armor with 6+ ward. Really cheap, grants a tiny bit of protection. Could be nice if you need 3rd char with 6++ save. *'''Dragonhelm:''' 10 points for a helmet with a 6+ save and Immunity to fire. You have the Dragonbane Gem for half the price and the only drawback is a +1 to your save. *'''Enchanted Shield:''' Double the bonus a shield gives to Armour saves for 10 points. *'''Charmed Shield:''' 5 points for a shield that can negate only one hit on a 2+.
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