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==Customers of Note== ''Akim al-Kalaas'' is a half-mad [[sha'ir]] from Hiyal, the City of Intrigue in [[Al-Qadim|Zakhara]]. A tall, unnaturally thin man with a dark, scraggly beard, hooked nose and wild eyes, he always wears silk robes (dark green or maroon samite) and a deep yellow turban set with a blood-red ruby, and caries a teak staff carved with two interlocking spirals and capped with a brass figuring of a capering monkey. Forced to flee Hiyal after trying and failing to magically coerce the sultana to marry him, he spent years serving Grandfather Marwan al-Jabal al-Hiyali, the Old Man of Assassin Mountain. Freed from servitude with Marwan's death, he wandered off into the desert and stumbled across a portal to the World Serpent Inn. He now pursues a quiet life as an information broker, regularly meeting with [[genie]]s. ''Chch'kraran'' is a [[thri-kreen]] from [[Dark Sun|Athas]] who was sent to Tyr to seek steel weapons, only to get lost and fall through a portal to the World Serpent Inn instead. Unable to find a way back to his homeworld, he has adopted the Serpent Wenches as his new pack, and has found a new calling in the buying and selling of magical arms and armaments. ''Kraksha of Khorvaire'' is a renegade [[rakshasa]] from [[Eberron]] (VERY notable considering Ebberon doesn't have the same [[Orrery|cosmology]] as the [[Great Wheel| other settings]]), who was driven away by his kin after falling victim to some sort of curse during the Last War. He is not very welcome amongst the World Serpent Inn, and makes no friends with his constant efforts to dominate and manipulate those around him. He's been forced to make a living selling his spellcasting skills to others to pay his ever-mounting bar tab. ''Mellomir of Arabel'' is an epic level human [[wizard]] (diviner) from the distant past of the [[Forgotten Realms]], who has survived the centuries by living in the World Serpent Inn - long enough to see his prophecies of things like the deaths of [[Bhaal]] and [[Myrkul]] during the [[Time of Troubles]], the reappearance of the [[Ring of Winter]], the invasion of the Inner Sea by Iakhovas, and the return of the City of Shade become a reality. It is rumored that he's actually forseen a terrible disaster coming for his homeworld, and that's why he's both hiding in the Inn and why he pays others to go on quests to retrieve Faerunian artifacts for him (Hey, turns out he was [[Spellplague|right]]). ''Phoebus'' is a formerly human fighter from [[Greyhawk|Oerth]] who has been trapped in the body of a [[lizardfolk]] after perishing in the bowels of some nameless dungeon and being reincarnated by a [[druid]] party member. After years of enduring the stares and mockery of others, he stumbled across a portal to the World Serpent Inn and hasn't looked back; nobody bats an eye at him here, and his services as a bodyguard are quite welcome. ''The Bearded Reaver'' is a [[neogi]] renegade who, like most of its kind, was less than happy to be chosen to undergo the transformation into a Great Old Master. Unlike most of those doomed to be filled with parasitic eggs, it stumbled across a portal to the World Serpent Inn and has remained here ever since. It specializes in running the brawling pit like a miniature gladiatorial arena, financing itself by taking a cut of the resultant gambling. ''Ferret Snitchwhistle'' is an afflicted [[kender]] from the ancient past of [[Dragonlance|Krynn]] - specifically, from the days just before the Cataclysm that devastated Istar. Ferret stole the [[Icons of Symeon]] from the Great Temple of Istar, and for this was cursed; having managed to escape death on the day of the Cataclysm by stumbling into the World Serpent Inn from a portal opened in Six Swords Square, he has been doomed to watch the last three days of Istar before the Cataclysm strikes over and over again ever since, unable to enter the portal himself to retrieve them. Driven half-mad with guilt, he has set up a kiosk near the doorway that he entered and tries to lure adventurers into completing his "World Famous Scavenger Hunt". Those who take him up on this are sent to Krynn and charged with finding the five Icons that he left scattered across the city in his original happy-go-lucky state. Only by bringing all five Icons together before the city is destroyed can the portal be reopened; otherwise, the party's only hope to survive is to flee into the wilderness beyond the city before it is crushed. Only by giving him the Icons can Ferret return to Krynn and break his curse by restoring them to where they belong, although whether he will do this, and what happens to the portal if he does, are left to the DM to decide.
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