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==Known Spells and Powers== *'''Visceral Blade''': Spell. Can be obtained in a covenant with Serafi, Father of Wraiths. A ritual spell of the conjuration school, regarding Blood, Blades, and Chaos. By offering one's blood to their patron, by slicing open their arm, the blood coagulates into a hard, straight dagger. Half of your current hit points are offered in this way. For every 25 hit points, the blade is made bigger. It is considered a medium weapon at 25, a Large weapon at 50. This weapon can be broken off and thrown as a projectile weapon. This spell also costs 10 Mana. *'''Overwhelming Shadow''': Spell. Can be obtained in a covenant with Serafi, Father of Wraiths. An immediate spell of the Hexing school, regarding shadow and trickery. By offering the shavings of a cut onyx stone to your patron, a cloud of darkness surrounds you and all living things within 20 feet of you are considered blind while in this area. If they manage to find the square where a target is standing when they attack, they must succeed a 50% chance of missing before making their attack. This spell costs 12 Mana to cast, and doubles it's range for every additional 6 mana you care to spend on it. The shadow lasts as long as a normal disfiguring cloud would. *'''Dragon Slayer''': Power. Obtained by dealing the killing blow to an evil dragon. Thus, dragons you come to meet in the future will fear and respect you, and you can even obtain their powers for a brief time. *'''Crystal Swordsman''': Power. Obtained by defeating a swordsman in a duel while wielding a legendary Crystal Sword. Crystal Swordsmen can send sonic waves through the air by swinging their swords, and hit enemies at range. *'''Nameless Durable Power''': Power. Obtained by surviving several dangerous encounters with heavy damage. You had to have a single Hit Point remaining for several battles, and doing so would give you a natural defense, so you could remain unarmored and become impervious to elemental damage. The cool and overpowered part was that you could eventually deal extra damage for every point of damage you had taken. That was for spells AND melee damage. *'''Sentinel''': Power. Obtained by infusing your body with the arcane component of a stone warrior-like monster. This would give you the ability to switch places with a party member, when they were attacked, and gave you the ability to counter attack. OP and the other Progenitor Wraiths stole this power's abilities from Final Fantasy. *'''Hellfire''': Spell. Obtained through a covenant. costs all of your remaining Mana, and kills every living thing that cannot jump out of the way within 6 inches of your miniature.
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