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====Mortal==== *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/Eng_SlaangorFiendbloods.pdf Slaangor Fiendbloods]:''' (min:3 130 points) So, remember how that new Underworlds kit had that one sick Slaangor? Well now you can take a unit of 3. They are worse statwise to things like Bullgors and Dragon Ogors but will benefit from your MORTAL HEDONITE buffs, so they could be some potential for stacking abilities (any improvements to their to hit stats can make them reasonably killy). The general consensus is they definitely lag behind other options in the book (and lack any way to become battleline); so are literal trash outside their great kit. They are supposed to be an all-or-nothing unit, with their abilities to gain more attacks on the charge and potentially deal mortal wounds at the end of a turn after combat. Send them into the enemy and do maximum damage before they get run over. Their few redeeming qualities are their reasonably fast base movement and high number of -1 rend attacks, thus more chance for exploding 6's. Which can be good for racing up the board and getting early depravity points. But you could argue your cavalry could just do that. Overpriced for what they are but you can get some use out of them; even if you dropped from 140 to 100pts they are still garbage: ignore. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/Eng_SlickbladeSeekers.pdf Slickblade Seekers]''': ( Min:5 230 points). When you want to mop up a unit and deal some serious mortal wound output. 4W each and FAST. Send them at semi-elite units or to support another character. Even though these majestic knights are 4 wounds each, a 5+ save doesn't let them survive for long, even though you get 20 wounds for 200 points. However with <del> the Seeker Cavalcade battalion and</del> the Faultless Blades command trait you can crank their pile in up to 6". Send them into whatever unit you want to slaughter, touch tips with only one Slickblade, let them hit you for a little bit, then pile in all of your knights and hopefully kill them before they kill you. One of the best units in our book by far, yet, as many other things - extremely overpriced. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/Eng_BlissbarbSeekers.pdf Blissbarb Seekers]''': (Min:5 220 points). Our new incredibly fast unit that is great at pinging foes for DP early on. Point for point, our new best unit in the book. Surprisingly tanky with 4W, 3 shots apiece too w/ rend 1. For only a smidge more pts than our Blissbard counterparts on foot, you get lots more utility overall. Take a unit of 5 and split fire, you should get 1 DP from a mortal wound and hopefully another wound sneaks through for a 2nd. If stuck in combat, run them away so you can continue to ping away; unless stuck vs something dinky where you can just bow them to the face. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/The_Dread_Pageant_en.pdf The Dread Pageant]''': (4 unique, 130 points). Our Direchasm unit that is actually playable in real games! Vasillac is a pretty tanky and efficient combat hero; similar to a minor Lord of Pain. Our Slaangor Slakeslash is the sexy beast we wish our new Slaanagor actually were, and a basic blissbarb + chick with a spear. All units on an unmodified hit roll of a 6 do a mortal in addition to their other damage.
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