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====Warp Spiders==== 95pts {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Warp Spider | 19pts | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 9 | 3+ | Jet Pack Infantry | 5 Warp Spiders |- | Warp Spider Exarch | | 5 | 5 | 3 | 3 | 2 | 6 | 2 | 9 | 3+ | Jump Infantry (C) | |- |} <br style="clear: both; height: 0px;" /> '''Wargear''' *Heavy Aspect Armour *Death Spinner *Warp Jump Generator '''Special Rules''' *Ancient Doom *Battle Focus *Fleet *Hit & Run *'''Flickerjump''': When a unit with this special rule is chosen as the target of a shooting attack, it can immediately make a Warp jump, moving 2D6" instead of 6+2D6", so long as it is not Falling Back. The firing unit cannot choose a different target, even if the target unit is now out of range or line of sight. A unit that makes a Warp jump in this way cannot make a Warp Jump in its following Movement Phase. A unit can only make use of the Flickerjump rule once every Shooting Phase. *'''Iron Resolve''' (Exarch Only): A unit that contains at least one model with this special rule automatically passes Pinning, Fear, Regroup tests and Morale Checks. '''Options''' *May include up to five additional Warp Spiders - 19pts/model *May upgrade one Warp Spider to a Warp Spider Exarch - 15pts *The Warp Spider Exarch may exchange his Death Spinner for one of the following: - Twin-Linked Death Spinner - 5pts - Spinneret Rifle - 10pts *The Warp Spider Exarch may take a pair of Powerblades
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