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Codex - Kroots: /tg/'s 8th Edition
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====Krootworm Pack==== This unit contains 1 Krootworm ('''Power Rating 5'''). It can contain 1 additional Krootworm ('''Power Rating +5''') or 2 additional Krootworms ('''Power Rating +10'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Krootworm || 12" || 3+ || - || 7 || 6 || 9 || 4 || 6 || 5+ |} '''Biomorphs:''' *Drill Beak *Sharp Limbs '''Special rules:''' *'''Burrow:''' At the beginning of any of your Movement phases, any Krootworm can burrow. Remove it from the battlefield β it can return as described in the ''Burrowing Explosion'' special rule. A Krootworm may not burrow and return to the battlefield in the same turn. If the battle ends while the Krootworm is underground, it is considered to be slain. *'''Burrowing Explosion:''' During deployment, you can set up a Krootworm underground instead of placing it on the battlefield. At the end of any of your Movement phases, set up the Krootworm anywhere on the battlefield that is more than 1" away from any enemy models and more than 3" from any other Krootworm set up this way this turn, then roll a D6 for each enemy unit within 2" of it; on a 1 the unit escapes unharmed, on a 2-3 it suffers 1 mortal wound, on a 4-5 it suffers D3 mortal wounds and on a 6 it suffers 3 mortal wounds. The Krootworm cannot charge in the same turn. *'''Feral Hunters''' *'''Hunting Pack:''' The first time this unit is set up on the battlefield, all of its models must be placed within 6" of at least one other model in their unit. From that point onwards, each operates independently and is treated as a separate unit. *'''Swallow Whole:''' When attacking with this model's Drill Beak, if the hit roll is an unmodified 6, randomly chose one {{W40kKeyword|Infantry}} model in the attacked unit; that model is immediately slain. '''Keywords''': *Faction:{{W40kKeyword|Kroot}} *{{W40kKeyword|Heavy Support}}, {{W40kKeyword|Monster}}, {{W40kKeyword|Krootworm}}
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