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JAEVA: Giant Robot RPG system
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=== Equipment and Gear === [under construction] the gist: these are things added to your EVA or jaeger to boost their effectiveness or change their role entirely. *--Shield Generator-- (X Req): A machine, usually embedded into a robot, that generates a passive force field. Grants Y armor to all locations if part of the robot itself. In this case, X = 3*Size*Y, thus if you want to put it on a Size 6 robot you'll need to pay 18 Requisition per point of Armor you want it to provide. *--Shield Booster-- (30 Req, Requires Shield Generator): An upgrade for a S.G. that allows for a temporary increase in shield strength. Requires a Standard Action to activate. Causes the Shield Generator to grant 2Y armor. (Where Y is the normal value of the robot's Shield Generator.) This armour "boost" lasts for two turns and after those two turns are up the shield generator goes down and cannot be used for two more turns, after which the shield can be re-activated as a standard action, the shield boost can be used after the reactivation immediately but the same effects still apply. *--Jet pack/Rocket pack-- (X Req) : Just what it sounds like, it is a pack of jets or rockets that propel you or your robot. The cost is represented by this equation : (2S)F)=X where s equals size and f equals how many trips or jumps in the pack. The pack allows you to move 2 ranges and/or gain the fly trait(found in kaiju traits section) in one action instead of 2, each action spent spends a fuel, which is a non renewable resource that you go into combat full if you spent 1 req point before combat. you can also renew it if you get a supply drop in combat and replace the tanks of fuel. You can do 2 actions with this spending the appropriate amount of fuel. If you end your turn in the air(flying) on your subsequent turn you need to spend 1 fuel, and then either spend an action and a fuel to land, or spend an action and a fuel to maintain flight. If you run out of fuel in air you refer to the flight trait for fall damage. You can also land on an opponent to negate fall damage(refer to kaiju traits), if you use the regular jump to enhance a melee attack the bonus is +5.
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