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===Ranged=== Ranged weapons have a different set of properties than Melee and Heavy weapons, but function in generally the same way. Remember that the base damage is 1/2H and the base range is 20. The Ranged properties are as follows: *Projectile β Doubles range, provokes opportunity attacks at close range, requires 2 hands and ammunition. *Thrown β Halves range, requires ammunition if not returning. Only provokes opportunity attacks from adjacent enemies who aren't targeted. *Returning β The weapon returns to the user at the end of the next action after it is thrown. The user may not use another weapon until the item returns. It can also be used to collect magic jars, hearts, and rupees. *Stunning β If at least 1 success is made with the weapon, the target is stunned until the beginning of your next round. Reduced damage increment (1/4H) *Explosive β Adds 1H to the damage increment. Blast zone within 1 square of the target. A linear comparison is used for a single target and group opposed rules are used for many targets. *Light β Highly concealable, can be drawn without spending an action, range is halved, reduced damage increment (1/4H). *Heavy β Additional damage increment (1/2H), but requires an additional action to load/reload. *Special - The item has unusual or unique properties not outlined elsewhere. '''Ranged/Courage''' *Slingshot----Projectile, Light----1/4----Range 20 *Boomerang----Thrown, Special, Returning, Stunning----1/4----Range 20----Aerodynamic shape gives the boomerang extra range. *Clawshot/Hookshot----Special, Returning, Stunning----1/4----Range 20----Uses "Thrown" rules with extra range. Depending on the situation, the weapon will stun the target and: pull a target closer, pull yourself to the target, pull a part off of a target, damage a target. The DM determines which action will happen based on the target and its mass. '''Ranged/Wisdom''' *Bow----Projectile----1/2----Range 40 *Crossbow---Projectile, Heavy----1----Range 40 *Seed Shooter----Special, Projectile, Light----1/4----Range 20----Seeds ricochet off of sufficiently hard and flat surfaces like walls and continue until the maximum range is met. *Throwing Knife (Needle, Kunai, etc.)----Thrown, Light----1/4----Range 5 *Deku Nut----Thrown, Light, Stunning----0----Range 5----Blast zone within 1 square of the target '''Ranged/Power''' *Bomb----Thrown, Explosive----1+1/2----Range 5 *Bombchu----Special, Explosive----1+1/2----Moves up to 10 squares when placed *Thrown Item (rock, jar, skull)----Thrown, Heavy----3/4----Range 5----(1/4H damage penalty from using an improvised weapon)
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