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===Fanmade Modes=== These are the gamemodes cooked up by the community. While they're limited to unofficial community servers and the like, they're still pretty damned cool and are definitely worth a try. ====Zombie Fortress==== A zombie-survival fan mode where players try to run away through a map whilst other players are zombies and try to kill them. Those killed join the Zombie team and try to kill their former teammates. ==== Zombie Escape ==== Similar to Zombie Fortress, only you can't fight back, so it's more like a combination of Zombie Fortress and Deathrun, trying to escape across platforming obstacle filled maps from Zombie players, with everyone killed joining the fast-approaching horde. Many maps also include bossfights since just getting chased by zombies can get stale. ====Balloon Race==== A fan variation map for capture the flag featuring two flying ships with hot air balloons, similar to the ones the Horde used between Orgrimmar and Undercity in World of Warcraft. The players shoot at each other whilst riding the balloons, and try to capture the flag at specific stops. Recent leaks reveal that Valve was considering making an official map version. ====Deathrun==== A fan gamemode where players try to rush through a death course with only one life, while a single member of the opposite team controls traps throughout the course. ====Slender Fortress==== A fan gamemode where the living team is in a Multi-player version of Slender, with multiple monsters from either other franchises or tailor-made for Slender Fortress controlled by AI hunts them. Those who are killed can watch as ghosts to try and help the living, or go to the opposite team in a separate area that's supposed to be a safe place near where the monster lurks. One map is based off of Brutal [[Doom]], and features the Icon of Sin with a cyborg body as the end boss, which summons skeletons from the TF2 Halloween maps as minions. ====VS Saxton Hale/Freak Fortress==== A fan gamemode where an entire team of mercs goes against one player granted a super-powerful boss form, usually inspired by recurring GMod or Source Filmmaker TF2 characters, with the mercs given balance changes so they aren't hopelessly outmatched. The game ends when all the mercs are dead (no respawning in this mode, good luck) or when the boss is killed. The original boss was Saxton Hale, hence the name for the original version of this gamemode - Freak Fortress is a fork with different balance changes. Expect some weird and wacky big foes if you go on a random VSH/FF server. Some notable protips: *Bosses will (usually) oneshot you if they get a melee in. Keep your distance if possible, otherwise weave like your life depends on it (since it does). *Spy's backstabs are even more risk-and-reward than normal gameplay - they deal massive damage to the boss, but put you in a position where the boss can easily kill you. Only go for them if the boss is distracted, or low enough a backstab would kill. **This also applies to Soldier getting a Market Garden crit. *Every boss has special abilities, though most of them share a super jump. [[Star Wars|The high ground will not save you]]. **Try to memorize what abilities do for common bosses (or if you're frequenting one specific VSH/FF server, all the bosses on that server). *Doing a full taunt without Hale or whoever [[Anal circumference|shoving their fist up your ass]] gives you free minicrits. Useful for attacking at a distance while the boss is distracted.
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