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===Strike Force Octavius (Combat Patrol)=== <div class="toccolours mw-collapsible mw-collapsed"> One of the first Combat Patrols released for 10E. Pretty much here to showcase the power of this new gameplay format. <div class="mw-collapsible-content"> '''Composition:''' 1 Captain Octavius, 1 Librarian Tantus, 5 Terminators, 5 Infernus *'''Captain Octavius:''' Pretty much a barebones Terminator Captain equipped with a power weapon and storm bolter. However, he loses access to the free stratagem each turn. *'''Librarian Tantus:''' A basic Termie Librarian with a storm bolter for non-psychic shooting. Lost out on the 4+ FNP against psychic powers but not the ''[Sustained Hits 1]'' buff for a squad. *'''Terminators:''' Come with one Assault Cannon. Do not get the Teleport homer. Join the captain if you used the default enhancement and want someone to protect him, otherwise keep the Librarian to make the most use out of that AssCan. *'''Infernus Squad:''' There's five of them and lost their ability to force battle-shock tests. Seeing as nobody can join them, they're definitely going to need to make use of the terrain to survive. <u>'''Enhancements'''</u> *''Champion Duellist:'' Captain Octavius's melee weapons gain ''[Precision]'' and ''[Lethal Hits]''. Seeing as this is the default, you're going to be seeing him fighting the enemy warlords often. *''Oathsworn Determination:'' Captain Octavius's unit gains +1 to their OC. Only really needed if you have an objective to cap over anyone, since you only get OC1 on your termies. <u>'''Secondary Objectives'''</u> *''Wrath of the Emperor:'' Your default Secondary is pretty basic. Just have your captain kill models and you get 2 VP. *''Shock Tactics:'' A bit risky, as it requires you to claim any objectives that your enemy owned at the start of the turn. It's a worthwhile win though, as you get 5 VP for getting at least one. <u>'''Stratagems'''</u> *'''Duty and Honour (1 CP):''' Allows a squad to keep an objective capped even if they aren't on it. Expect to use this a lot because you need your men moving constantly. *'''Gene-Wrought Resilience (1 CP):''' If one of your units is attacked, the enemy attack suffers -1 to wound if the attack's Strength exceeds your squad's Toughness. *'''Veteran Instincts (1 CP):''' During the fight phase, you can pick one Terminator squad that hadn't yet fought and lets them re-roll a 1 to wound or re-roll any wounds against {{W40kKeyword|Vehicles}} or {{W40kKeyword|monsters}}. </div> </div>
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