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Warhammer 40,000/7th Edition Tactics/Space Marines
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====='''White Scars'''===== *'''[[Kor'sarro Khan]]''' - This crazy Mongol adds onto "Chapter Tactics (White Scars)" by giving every '''Bike Squad''' and '''squad embarked in a Rhino or Razorback''' Scout, which in turn allows for outflanking, allowing them to come in from the side of the table. His Warlord Trait forces friendly Imperials within 12" to reroll failed Morale/Pinning/Fear checks, he has Furious Charge (but only for himself), and he gains d3 VP if he kills the opposing Warlord in a challenge. Other than that, he's an average Captain (who can be upgraded to ride a bike that inflicts d3 HoW attacks) whose power sword just so happens to cause Instant Death on a roll of 6. Since he's really cheap, he is an awesome character for a White Scars army, giving them the ability to strike hard and fast. Outflanking your Scout-ed up dudes might be dicier than with Space Wolves, but he is still well worth his already-low points cost. Thanks to his Warlord trait he works well allied to other Imperial armies, Though note his WT works with 'morale checks', not 'leadership tests', so you can't use him to get rerolls on Sister of Battle Acts of Faith. **It's not just his Warlord Trait that makes him and his army ally-friendly; Scout, Skilled Rider, and Hit & Run all confer to the unit, so you can strap his dudes to almost any other Imperium faction for buffy goodness (the only SM chapters they can join without losing Chapter Tactics are Grey Knights and Deathwatch, so the exceptions are Space Wolves, Blood Angels, and Dark Angels).
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