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====Special Characters==== *'''The Avatar of Khaine:''' Now back to the HQ slot after 7th shifted him to the Lord of War section, he's every bit the buffed monster he should be, but has taken a steep price increase from 195 to 220 points (thanks Chapter Approved 2018). He is as survivable as he was before with a 3+/5++, but now thanks to his awesome Molten Body special rule, he can ignore regular ''and'' Mortal Wounds suffered on a 5+. Not to mention his Wailing Doom is utter carnage, be it at range or close combat. S8 AP:-4, and inflicts D6 wounds (roll 2d6, discard the lowest for both shooting and melee). He hits on 2+ just like every decent character, so just stick him with an autarch for those all important re-rolls, as his attacks is just pure gold. He's awesome against characters, vehicles, and high-priority targets as he should be, but due to the way overkill now works only Mortal wounds spill over, so the Avatar of Khaine at best can kill 5 infantry models. This makes him much more prone to tarpitting from hordes than he was in 7th. He is also Character with less than 10 wounds, so screen him with whatever you want - an Alaitoc Guardian blob with shuriken cannons, buffed by ''Protect'', ''Conceal'', and ''Celestial Shield'' makes the perfect bodyguard, fending off tarpits and being absurdly durable. **Worth noting that the Avatar allows ALL friendly '''Asuryani''' units within 12" to reroll charges...and makes them immune to morale. This is very helpful when running mixed craftworlds - he's basically giving you a combination of Saim-Hann and Iyanden's craftworld abilities, so you'll get the most mileage out of him if he's buffing Ulthwe, Biel-Tan, or Alaitoc. Rerolling charges makes Eldar even ''faster'', as many of your units can close the gap and then use Fly to escape next turn (while locking down your opponent and basically using them as a human shield). This is horrifying when combined with a Banshee-star list. **Where the Avatar of Khaine ''really'' shines is in a Footdar list where infantry can make the most out of his 12" aura, however, he can quickly become deadweight in a mechanized list where he cannot keep up with vehicles that move more than twice his speed. ** Mobility concerns have always been problematic for the Avatar. Giving him Falcon's swiftness warlord trait helps a lot. That, and/or Matchless Agility if you have the command point to spare and there's no other unit that benefits from it more.
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