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===Relics=== You have 22 relics to choose from, the highest of any non-Space Marine army. <tabs> <tab name="Universal"> *'''The Bastard's Helm:''' {{W40kKeyword|Armiger-Class}} only. This knight no longer benefits from the Knightly Teachings or Bondsman abilities, but it gains +1 on wound rolls and its own Bondsman ability that lets a friendly {{W40kKeyword|<Noble Household> Armiger-Class}} add +1 to wound as well. *'''Endless Fury:''' Replaces an Avenger Gatling Cannon. Changed in 9e to be a 36" Assault D6+12 S6 AP-3 D2, with the old ability being removed. The change not only almost always gives you extra hits, it's also Assault so you can Advance and shoot if you need to. *'''The Helm Dominatus''': {{W40kKeyword|Questoris-Class}} knight with a Bondsman ability only. You can now make one Armiger benefit from your Bondsman ability until the end of the game or until another Bondsman ability overrides it. Best suited for when you need one Armiger to break off from the pack to finish off something while your knight sticks with the rest. *'''Judgement:''' Replaces Stormspear Rocket Pod. Changes its damage to D3+d3 and lets it target units that are not visible to the bearer. There are better choices. *'''Mentor's Seal:''' Knight Perceptor only. They now know an additional Knightly Teaching and adds +1 to their rolls to determine if the teaching inspires. *'''The Paragon Gauntlet:''' Replaces a Thunderstrike Gauntlet. The Power Glove returns Sx2 (S16) AP-4 9 damage for strikes and a S+2 (S10) AP-2 4 damage for sweeps. The reason why you take this incredible relic is on both profiles, if you get an unmodified wound roll of 6, '''invulnerable saving throws cannot be made against the attack'''. **A weapon which can one shot kill girlyman without even breaking a sweat. *'''Ravager:''' Replaces a Reaper Chainsword. Is now S+7 (S15) AP-4 D6 / S+1 (9) AP-3 D2 with triple the attacks, with both profiles giving an extra hit on hit rolls of 6's. *'''Sanctuary:''' {{W40kKeyword|Armiger-Class}} and {{W40kKeyword|Questoris-Class}} only. Gives a flat 4++ for melee attacks only. Throw this on a Gallant or an Errant and smile. **Superior to the Armour of the Sainted Ion against high ap melee attacks but does not improve your resilience to low ap melee attacks. </tab> <tab name="Questor Imperialis"> *'''Banner of Macharius Triumphant:''' {{W40kKeyword|Questoris-Class}} Knights only. Still grants Objective Secured to the bearer, but doesn't add ten models (presumably because Questoris already counts as 10 models). Now has the added bonus of having you start with 1 extra Honor Point of your army is all Knights (excluding Agents of the Imperium or Unaligned). The catch? If the guy holding the Banner dies, you lose 1 Honor point. **This relic and the Revered Knight WL starts you at 3 Honor Points, which isn't bad at all. Combo this with Hawkshroud putting you at effectively 4 Honor Points right at the start, and you could potentially hit Virtuous at the end of your first turn! *'''Helm of the Nameless Warrior:''' {{W40kKeyword|Armiger-Class}} and {{W40kKeyword|Questoris-Class}} only. A natural wound roll of 6 in melee inflict a number of mortal wounds equal to the damage characteristic of the attack, making all your attacks go past any invulns. Remember how your melee weapons do 6 or 8 damage if you use their strike profile? Your opponent will if you roll well with this thing. *'''Traitor's Pyre''': Knight Valiant only, replacing their Conflagration Cannon. Changed in 9e, now S8 with 6's to wound ignoring invulnerable saves. With 3d6 auto-hitting shots available, that is a lot of chances to grab 6's. </tab> <tab name="Questor Mechanicus"> *'''Cawl's Wrath''': Knight Castellan only, replacing a Plasma Decimator. Improves AP to -4 and adds +1 damage, making this basically a supersized version of the Redemptor Dreadnought's Macro Plasma Incinerator. Naturally, this makes it much better at wiping out TEQs and light vehicles than its standard counterpart. *'''The Heart of Ion:''' {{W40kKeyword|Armiger-Class}} and {{W40kKeyword|Questoris-Class}} only. You can sacrifice a MW each turn, adding +1" movement, +1 to advance and charge rolls, and one weapon of your choosing gets +1 to wound. *'''Mark of the Omnissiah:''' {{W40kKeyword|Armiger-Class}} and {{W40kKeyword|Questoris-Class}} only. This now heals d3 wounds each turn, and this does stack with the Questor Mechanicus oath to make it even harder to wipe. </tab> </tabs>
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